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Integrates AngelScript and Lua scripting with editor support, debugging, and automatic serialization of script state.
Distinct from Lua Scripting: None of the candidates cover the combination of AngelScript and Lua with full editor integration; they focus on Lua only in specific contexts.
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Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Integrates AngelScript and Lua scripting with editor support, debugging, and automatic serialization of script state.