3 repositorios
Visual overlays and markers used to verify spatial calculations and entity placement in-game.
Distinct from Coordinate Calculation Engines: None of the candidates cover the specific use of in-game visual markers for geometry verification.
Explore 3 awesome GitHub repositories matching game development · Geometry Debug Visualization. Refine with filters or upvote what's useful.
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Spawns visual markers like dust at specific coordinates to verify geometry calculations.
Este proyecto es un emulador de hardware de GameBoy que simula el procesador, los gráficos y los sistemas de sonido originales para ejecutar ROMs antiguas. Proporciona un motor de emulación central que ejecuta instrucciones utilizando una simulación precisa por ciclo para coincidir con la sincronización del hardware original. El emulador está diseñado para el juego remoto, permitiendo el streaming de juegos en la nube a través de HTTP y WebSockets. Esto permite el juego cooperativo remoto a través de un navegador web y juegos basados en terminal donde el estado del juego se renderiza mediante telnet. El sistema incluye capacidades para la emulación de E/S mapeada en memoria y la restauración de estados guardados para preservar el progreso del juego. También proporciona herramientas de diagnóstico para la depuración del estado del emulador, permitiendo a los usuarios establecer puntos de interrupción e inspeccionar estados de memoria o registros durante la ejecución.
Provides tools to set breakpoints and inspect memory or register states to analyze game execution during runtime.
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Toggles console, debug HUD, physics geometry, and event profiling displays for game inspection.