2 repositorios
Data-driven attribute systems that separate gameplay ability logic from character state management through configurable properties.
Distinct from Gameplay Extensions: Distinct from Gameplay Extensions: focuses on attribute-driven state management rather than general custom code extensions to an engine.
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lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi
Manages character attributes like intelligence and happiness through a data-driven attribute system.
This is a documentation and sample project for learning Unreal Engine's Gameplay Ability System (GAS), focused on building networked gameplay abilities that synchronize correctly in a multiplayer environment. The project provides a step-by-step guide to implementing GAS, covering the core concepts of defining gameplay mechanics through a data-driven attribute system that separates ability logic from character state management. The documentation explores key architectural patterns for multiplayer ability design, including a predicted-action network model that uses client-side prediction and se
Provides a data-driven attribute system that separates ability logic from character state management.