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5 repositorios

Awesome GitHub RepositoriesFleet Command Systems

Systems for issuing tactical commands to groups of allied units in a simulation.

Distinct from Agent Fleet Management: Candidates refer to AI agent fleets or server fleets, not tactical game-unit orchestration.

Explore 5 awesome GitHub repositories matching game development · Fleet Command Systems. Refine with filters or upvote what's useful.

Awesome Fleet Command Systems GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • lmeszinc/azurlaneautoscriptAvatar de LmeSzinc

    LmeSzinc/AzurLaneAutoScript

    9,292Ver en GitHub↗

    AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise

    Monitors fleet mood and pauses combat until emotions recover to prevent mission failures.

    Pythonalasazur-laneazurlane
    Ver en GitHub↗9,292
  • endless-sky/endless-skyAvatar de endless-sky

    endless-sky/endless-sky

    7,382Ver en GitHub↗

    Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver

    Implements tactical commands for wingmen to coordinate movement, combat, and resource gathering.

    C++
    Ver en GitHub↗7,382
  • tobspr-games/shapez.ioAvatar de tobspr-games

    tobspr-games/shapez.io

    6,900Ver en GitHub↗

    shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec

    Implements automation logic using wiring and logic gates to optimize shape production.

    JavaScriptgamegame-2dgame-development
    Ver en GitHub↗6,900
  • fleetdm/fleetAvatar de fleetdm

    fleetdm/fleet

    6,058Ver en GitHub↗

    Fleet is an open-source device management platform that provides centralized control over computing devices running macOS, Linux, Windows, Chromebooks, iOS, and Android. It enables organizations to enroll devices, collect real-time telemetry, enforce security compliance policies, and manage software remotely from a single system. The platform can be deployed as a single binary, run locally for testing, or scaled horizontally across cloud infrastructure on AWS, Kubernetes, GCP, or Render, with support for high availability through database replication and load balancing. The platform distingui

    Manages device settings and policies through GitOps workflows, a graphical interface, a REST API, webhooks, or a command-line tool.

    Gobinary-authorizationconfiguration-managementdevice-management
    Ver en GitHub↗6,058
  • irisrainbowneko/genshin_auto_fishAvatar de IrisRainbowNeko

    IrisRainbowNeko/genshin_auto_fish

    4,761Ver en GitHub↗

    Este proyecto es una herramienta de automatización de juegos y un bot de pesca basado en aprendizaje por refuerzo profundo diseñado para automatizar las mecánicas de pesca en Genshin Impact. Funciona como un controlador de juego por IA que simula las entradas del jugador para recolectar recursos sin esfuerzo manual. El sistema utiliza un detector de objetos por visión artificial para identificar ubicaciones de peces y posiciones de la caña en la pantalla. Emplea aprendizaje por refuerzo profundo para ajustar dinámicamente la fuerza y el tiempo de clic basándose en la retroalimentación visual en tiempo real para optimizar el proceso de captura. El flujo de trabajo de automatización incorpora muestreo de estado basado en fotogramas y un bucle de retroalimentación impulsado por inferencia para traducir datos visuales en clics de ratón y eventos de teclado sintéticos. Además, utiliza posicionamiento basado en heurística para calcular coordenadas precisas para lanzar la caña.

    Implements automated logic for the fishing process using object detection and RL control.

    Python
    Ver en GitHub↗4,761
  1. Home
  2. Game Development
  3. Fleet Command Systems

Explorar subetiquetas

  • Automation LogicAutomated decision-making and state monitoring for game-unit orchestration. **Distinct from Fleet Command Systems:** Extends tactical command systems by adding automated state monitoring and conditional pauses.
  • Multi-Interface Fleet ConfigurationManaging device settings and policies through GitOps workflows, GUI, REST API, webhooks, or CLI. **Distinct from Fleet Command Systems:** Distinct from Fleet Command Systems: focuses on configuration management via multiple interfaces rather than tactical game-unit orchestration.