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Manages the display and positioning of character portraits in game dialogue scenes.
Distinguishing note: Existing candidates focus on text character management or AI dialogue generation, not visual portrait placement in games.
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Dialogic is a dialogue editor and runtime system for the Godot engine that provides a complete framework for creating branching conversations with characters, animations, and state management. At its core, it functions as a branching narrative editor with visual and text-based timeline authoring, a character animation manager that handles portraits and scene positioning, a localization tool that exports timelines to CSV for translation, and an interactive framework that manages player choices, text reveals, voice lines, and dynamic text effects within conversations. What distinguishes this sy
Provides built-in character portrait display with configurable positions and entry/exit animations.