3 repositorios
Methods for organizing infrastructure resources into structured, repeatable deployment units.
Distinguishing note: Focuses on the structural organization of resources for deployment.
Explore 3 awesome GitHub repositories matching devops & infrastructure · Resource Packaging. Refine with filters or upvote what's useful.
Helm is a package manager for Kubernetes that simplifies the deployment and management of multi-component applications. It functions as a template rendering engine and release coordinator, allowing users to bundle, version, and deploy software as standardized packages. By maintaining a persistent metadata layer within the cluster, it tracks release history and manages the full lifecycle of applications, including installations, upgrades, and rollbacks. What distinguishes Helm is its ability to handle complex application hierarchies through automated dependency resolution and the composition o
Organizes resources into structured directories to enable repeatable application deployments.
Crossplane is a Kubernetes-based control plane framework that functions as a cloud resource orchestrator and infrastructure-as-code platform. It enables the management of heterogeneous infrastructure by extending the Kubernetes API to provision and maintain external cloud services through declarative configuration. By utilizing custom resource controllers, it continuously reconciles the state of external infrastructure with defined desired states, ensuring consistent deployment and lifecycle management across multiple cloud providers. The platform distinguishes itself through its composition-
Bundles related resource configurations into versioned, portable units for shared infrastructure deployment.
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Bundles directories of game files into compressed packages for efficient loading.