11 repositorios
The immediate execution of scripts within a running application to trigger state changes or actions.
Distinct from Inline Script Execution: Focuses on real-time interaction with a running process rather than component-level inline rendering.
Explore 11 awesome GitHub repositories matching development tools & productivity · Live Script Execution. Refine with filters or upvote what's useful.
Stetho is a debug bridge that connects Android applications to Chrome Developer Tools. It allows for the real-time inspection of network traffic, internal application state, and the user interface layout directly within a desktop browser. The project provides specialized inspectors for analyzing Android-specific components. This includes a network inspector for capturing HTTP requests and responses, an SQLite database browser for querying local storage, and a view hierarchy inspector for mapping UI elements and styles. Additional capabilities cover runtime execution via an embedded JavaScrip
Executes JavaScript commands within a running application using an embedded interpreter to trigger immediate actions.
MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal
Allows scripts to yield coroutines until a specific duration passes or an emulation frame completes.
Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
Enables the immediate execution of scripts within a running simulation to trigger state changes.
LMCache is a distributed key-value cache manager and tiering system designed to accelerate large language model inference. It functions as a tiered storage layer that offloads tensors from GPU memory to CPU RAM, local disks, or remote object stores, enabling the reuse of cached prefixes across different inference sessions and serving engines. The system differentiates itself through a disaggregated prefill-decode model, which separates prompt processing from token generation by transferring caches between distributed compute nodes. It utilizes peer-to-peer orchestration to share and retrieve
Executes uploaded Python scripts within the server process using restricted builtins for live debugging.
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Controls sound synthesis and algorithmic composition in real time by sending code to a running audio engine during performance.
Gevent is a Python coroutine concurrency library and asynchronous task manager designed for high-concurrency I/O tasks. It provides a cooperative networking framework for building asynchronous TCP, UDP, and HTTP servers, as well as a WSGI web server implementation for hosting web applications. The project is distinguished by its standard library monkey-patching tool, which replaces blocking synchronous functions with cooperative versions to enable asynchronous behavior in third-party code. This allows for a cooperative multitasking workflow where the system yields execution during I/O waits t
Pauses the current coroutine for a specified duration or yields control to other tasks to prevent blocking.
Overtone es una biblioteca de síntesis de audio Lisp que proporciona un entorno programable para diseñar sintetizadores y generar audio en tiempo real. Funciona como un framework de procesamiento de señales digitales para programación de sonido en vivo, integrando un gestor de muestras de audio para recuperar y cachear sonidos desde repositorios remotos y un generador de secuencias musicales para componer estructuras melódicas y rítmicas. El proyecto se distingue por sus interfaces especializadas para hardware y redes, con un sistema dedicado para enrutar datos MIDI e intercambiar mensajes Open Sound Control entre software y hardware externo. También incluye herramientas para composición musical algorítmica, como la generación de ritmos euclidianos y funciones para definir escalas y acordes. El framework cubre una amplia superficie de capacidades, incluyendo procesamiento de señales de audio digital con enrutamiento basado en nodos y diseño de envolventes personalizadas. Proporciona sistemas para sincronización de eventos de audio, secuenciación temporizada y la capacidad de coordinar la salida de audio con bibliotecas gráficas y entornos de shaders para sincronización audiovisual. Las utilidades adicionales incluyen análisis de tono y acordes, y monitoreo en tiempo real de valores de audio y buses de control.
Offers a programmable Lisp environment for designing and modifying synthesizers in real time while audio is playing.
ihp es un framework web con tipado fuerte y orquestador de aplicaciones full-stack diseñado para PostgreSQL. Funciona como un framework de renderizado del lado del servidor y un ORM con tipado fuerte que genera automáticamente tipos de registro a partir de esquemas SQL para garantizar la validación de consultas en tiempo de compilación. La plataforma se distingue por verificar el enrutamiento, las consultas a la base de datos y las plantillas en tiempo de compilación para evitar errores en tiempo de ejecución. Implementa interfaces web en tiempo real utilizando WebSockets para la sincronización instantánea de datos y emplea hipermedia impulsada por el servidor para parches parciales del DOM. El framework cubre una amplia gama de capacidades integradas, incluyendo gestión de identidad de usuario con soporte para passkeys y OAuth, una capa completa de almacenamiento de datos con migraciones automatizadas y un sistema integral de renderizado de UI con plantillas HTML con tipado fuerte. También proporciona herramientas integradas para el desarrollo de API JSON, ejecución de tareas en segundo plano de forma asíncrona e integración financiera para pasarelas de pago. Los entornos de producción se gestionan mediante despliegue declarativo con NixOS para una infraestructura reproducible.
Executes script logic or inline code during development via an interactive session.
BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin
Runs Python scripts that modify synthesizer behavior and parameters in real time during performance.
AutoKey is a Linux GUI macro manager and Python desktop automation tool. It functions as a background daemon that simulates keyboard and mouse events via the X11 protocol to automate interactions with graphical user interfaces. The software provides a Python scripting engine for executing stateful automation and a text expansion utility that replaces short abbreviations with predefined content or scripted actions in real time. It differentiates itself by combining low-level input simulation with the ability to manage global state and persistent variables across different scripts. The project
Provides the ability to execute scripts in real time within the running application to trigger immediate actions.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Implements a C# REPL that allows developers to test and execute logic on the live server and client without restarting.