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A framework for handling hand tracking, gaze, and controller input in 3D mixed reality environments.
Distinct from Interactive Input Frameworks: Distinct from Interactive Input Frameworks: focuses on spatial MR input modalities (hand tracking, gaze) rather than terminal interaction flows.
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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Handles hand tracking, gaze, and controller input in 3D mixed reality environments.
WebGazer is a JavaScript eye tracking library and browser-based computer vision tool that predicts a user's gaze coordinates on a screen in real time using a standard webcam. It functions as a client-side biometric tracker and accessibility input framework, mapping eye gaze to screen interactions to enable hands-free navigation and user interaction research. The system performs all video processing and gaze analysis locally within the web browser, removing the need for external servers. It employs regression-based mapping models to translate eye coordinates into screen pixels, utilizing a tra
Maps eye gaze and spatial interaction to screen coordinates to enable hands-free navigation.
VRTK is a virtual reality interaction framework and UI toolkit. It provides a collection of components for integrating 2D and 3D interface elements, input handling systems, and navigation frameworks into virtual environments. The project includes a physics engine integration layer for managing body collisions and the behavior of interactive objects. It also provides a locomotion system specifically designed to implement movement techniques that reduce motion sickness in virtual spaces. The framework covers 3D object interaction, virtual UI design, and the development of user-driven events. T
Provides a framework for handling spatial interaction, including hand tracking and controller input in 3D.
vrtk is a virtual reality interaction framework and locomotion system designed to build consistent 3D object interactions and user interfaces across different hardware. It provides a hardware-agnostic movement model that decouples player navigation logic from specific controller inputs to ensure cross-platform compatibility. The project includes a spatial UI kit for rendering 2D and 3D interactive menus and physical controls specifically for head-mounted displays. It utilizes an event-driven input layer to translate physical pointer and touch data into virtual object events and actions. The
Provides a unified framework for handling spatial interactions and object manipulation across different VR hardware.