16 repositorios
Management of operational settings for database servers via files or arguments.
Distinguishing note: Existing candidates focus on behavioral mocks or UI components, not core database engine settings.
Explore 16 awesome GitHub repositories matching data & databases · Server Configuration. Refine with filters or upvote what's useful.
Grasscutter is a private game server emulator designed to replicate game backend logic and simulate core gameplay mechanics without the use of official servers. It functions as a system for simulating character progression, world entities, and general backend simulation to host a private instance of a specific anime game. The project includes a game object management console for spawning entities and controlling player inventories within the simulated environment. It also provides a server configuration tool featuring a guided interface to generate and manage the settings and configuration fi
Provides a guided interface to generate and manage the configuration files required to host a private game server.
Redis is a high-performance in-memory key-value store that functions as a distributed cache, message broker, and NoSQL database. It provides sub-millisecond read and write access to data stored in RAM and can operate as a vector database for indexing high-dimensional embeddings. The system supports a wide range of data storage and synchronization primitives, including the management of strings, hashes, lists, sets, and JSON documents. It enables real-time data operations through atomic transactions, hybrid persistence using snapshots and append-only logs, and high-availability configurations
Defines operational settings through a persistent configuration file or command-line arguments.
Cassandra is a distributed NoSQL database and wide-column store designed for high availability and linear scalability. It functions as a fault-tolerant distributed system that utilizes an LSM-tree storage engine to optimize write throughput and manage massive datasets. The system is a CQL-compliant database, using a structured query language to manage and retrieve tabular data stored across multiple nodes. It organizes information into rows and columns based on a flexible schema and primary keys. The project provides capabilities for horizontal database scaling, distributed data partitioning
Provides a central configuration file to manage operational parameters and system resource behavior.
RedisInsight is a graphical user interface and management tool for browsing, analyzing, and administering Redis databases. It provides a visual environment for exploring key-value data structures, managing database instances, and performing data analysis across different operating systems and deployments. The tool distinguishes itself by providing dedicated visual managers for complex operations, including a vector database manager for configuring embeddings and similarity searches, a query workbench for executing raw commands and Lua scripts, and a performance monitoring dashboard for tracki
Defines server behavior and enables optional components via configuration files or command-line arguments.
This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett
Allows customization of server behavior via configuration files and environment variable overrides.
Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi
Provides configuration files to adjust operational parameters and engine behavior without requiring plugins.
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
Allows configuration of operational parameters like world seeds, day length, and combat modes.
Selects game scenes and platform-specific build modules before pushing the server to the cloud.
Este proyecto sirve como centro de documentación y repositorio de especificaciones para imágenes oficiales de Docker. Funciona como un generador de documentación basado en metadatos que transforma archivos de contenido estructurado en archivos markdown y readmes para su distribución pública. El repositorio proporciona guías técnicas y estándares de configuración para desplegar software contenedorizado a través de múltiples arquitecturas de CPU. Incluye manuales detallados para configurar variables de entorno, montajes de volúmenes y ajustes de red para garantizar despliegues de imágenes consistentes. La documentación cubre una amplia gama de entornos contenedorizados, incluyendo varias distribuciones de Linux y entornos Unix mínimos. Detalla el despliegue de instancias de bases de datos, runtimes de Java y sistemas de gestión de contenido, con un enfoque en la optimización de contenedores ligeros y la persistencia de datos. El proyecto utiliza validación automatizada para verificar archivos fuente markdown y YAML frente a estándares de formato antes de que se publiquen.
Manages database operational settings through custom YAML files or networking environment variables.
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Provides a system for configuring operational parameters like ports and world paths for game servers.
Sqlectron-gui es un gestor de bases de datos y cliente SQL multiplataforma. Proporciona una interfaz gráfica para organizar conexiones a servidores y ejecutar comandos SQL en diversos sistemas operativos. La herramienta funciona como un entorno de consulta multidabase, permitiendo a los usuarios conectarse e interactuar con diversos sistemas de bases de datos relacionales desde una única interfaz. La aplicación cubre la administración de servidores de bases de datos guardando y organizando los detalles de conexión para múltiples entornos. También incluye capacidades para gestionar conexiones a bases de datos y ejecutar consultas SQL.
Allows users to save and organize connection details for multiple servers to switch between environments quickly.
Iggy es una plataforma de streaming de mensajes distribuida y un broker de mensajes multiprotocolo que funciona como un almacén de registros distribuidos persistente. Proporciona infraestructura para publicar y consumir mensajes binarios utilizando un registro de solo adición (append-only log), asegurando alta disponibilidad y consistencia de datos entre nodos mediante Viewstamped Replication. La plataforma se distingue por su infraestructura de streaming para LLM, que utiliza un protocolo de servidor para conectar modelos de lenguaje grandes a datos de streaming y controles del sistema. Esto incluye protocolos estandarizados para la gestión de contexto y el puente de datos mediante HTTP o entrada/salida estándar. El sistema cubre un amplio conjunto de capacidades, incluyendo la orquestación de pipelines de datos con plugins modulares de origen y destino, coordinación de grupos de consumidores para escalado horizontal y soporte de transporte multiprotocolo a través de TCP, QUIC, HTTP y WebSocket. También incorpora primitivas de seguridad como cifrado AES-256-GCM para datos en reposo y en tránsito, y proporciona observabilidad mediante métricas de Prometheus, rastreo con OpenTelemetry y un panel de control operativo web. El servidor puede desplegarse utilizando imágenes de contenedor y orquestarse mediante Kubernetes.
Saves named connection profiles to easily switch between development, staging, and production environments.
Redis Commander is a web-based management interface and graphical user interface for Redis databases. It serves as an administration tool for monitoring server configurations and managing data across multiple instances. The tool provides a visual key browser that organizes data into a hierarchical tree view and includes a key-value inspector with pagination for large datasets. It also features a browser-based command line interface with tab completion for executing raw database commands. Connectivity is supported for various deployment modes, including standalone servers, sentinel setups, an
Retrieves and displays current operational configuration settings from the connected Redis database.
WinSCP is a remote file manager and SFTP and FTP client that provides a graphical interface for browsing, editing, and organizing files on remote servers and cloud storage. It serves as a multi-protocol tool supporting SFTP, FTP, FTPS, SCP, S3, and WebDAV, and functions as an S3 object storage browser for managing files and buckets. The application distinguishes itself through its automation capabilities, allowing for scripted file transfers and remote command execution via a command-line interface or a .NET assembly. It also features directory synchronization to match local and remote folder
Saves server addresses and credentials as reusable site profiles for rapid reconnection.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Adjusts server behavior, tickrates, and authentication modes via TOML configuration files.
Este proyecto proporciona un entorno contenedorizado para alojar y gestionar servidores multijugador dedicados de Minecraft Bedrock. Funciona como una imagen portátil que automatiza el ciclo de vida del despliegue, incluyendo la recuperación e instalación automática de los últimos binarios del servidor al iniciar el contenedor. El sistema se distingue por su dependencia de variables de entorno para generar dinámicamente configuraciones de servidor y gestionar parámetros de juego. Incluye soporte integrado para la inyección automatizada de activos, permitiendo el despliegue fluido de paquetes de comportamiento y recursos, junto con herramientas integradas para programar copias de seguridad remotas de los datos del mundo del juego para asegurar la persistencia. La plataforma cubre una amplia gama de capacidades administrativas y operativas, incluyendo control de acceso granular a jugadores mediante listas blancas y gestión de permisos. Admite patrones de despliegue flexibles, que van desde el alojamiento de una sola instancia hasta clústeres orquestados dentro de infraestructura contenedorizada, mientras proporciona mecanismos para una conectividad de red segura y acceso directo a la consola para comandos administrativos.
Adjusts game parameters like difficulty and world generation settings through environment-variable-driven configuration.