3 repositorios
Organizes files into hierarchical structures based on extracted metadata attributes.
Distinguishing note: The candidates are either for UI attribute mapping or simple analysis; this is about driving filesystem structure from metadata.
Explore 3 awesome GitHub repositories matching data & databases · Metadata-Driven Directory Mapping. Refine with filters or upvote what's useful.
Goofys is a POSIX-compliant cloud object storage gateway that presents remote storage buckets as local system directories. It implements a user-space filesystem that maps S3-compliant and Azure Blob storage services to local mount points, allowing remote objects to be accessed through standard file system operations. The project provides specific mounting capabilities for Amazon S3, Azure Blob Storage, and Azure Data Lake accounts. It utilizes a FUSE-based implementation to interface cloud object storage with the operating system kernel. The system includes performance optimizations such as
Simulates a hierarchical folder structure by parsing object key prefixes to provide standard directory navigation.
This project is a Telegram API client and media archiving system designed to programmatically retrieve chat histories and export media. It functions as a download manager and message forwarder, allowing users to back up photos, videos, and documents from Telegram chats into structured local archives. The system distinguishes itself through advanced content filtering and forwarding capabilities. It can monitor chats for new messages, apply custom regular expressions to filter media by size or date, and automatically forward content between chats. This includes the ability to export protected c
Constructs hierarchical folder structures and filenames by parsing chat titles and timestamps.
gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode decompiler, binary resource converter, and asset extraction tool designed to reconstruct original directory hierarchies and scripts from compiled binary game assets. The toolset specializes in GDScript bytecode decompilation and compilation, translating compiled bytecode back into human-readable source code or converting source code into executable bytecode for specific engine versions and commit hashes. It includes a game archive patcher to modify project archives by replacing intern
Restores original directory hierarchies by correlating decompiled scripts with extracted binary resource metadata.