4 repositorios
Automated workflows that transform raw game assets into optimized binary formats during the build process.
Distinct from Processing Pipelines: Distinct from general data processing pipelines: focuses specifically on game asset optimization and build-time conversion.
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MonoGame is a cross-platform game engine and framework built for the C# language and .NET ecosystem. It provides a development environment for creating 2D and 3D games that run across multiple operating systems and hardware platforms. The project serves as an open-source implementation of the XNA game studio API. It includes a dedicated game asset pipeline to convert raw art and sound files into optimized formats for efficient engine loading. The framework provides a hardware-abstraction layer to maintain a consistent interface for graphics and input across different devices. Its capabilitie
Ships an automated pipeline to transform raw art and sound files into optimized binary formats.
MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software. It provides a unified environment for building games that run across desktop, mobile, and console platforms using a single codebase. The framework functions as a 2D graphics rendering library, offering tools to apply custom shaders and visual effects to game assets. It utilizes a graphics abstraction layer to map drawing commands to platform-specific APIs, ensuring consistent rendering across diverse hardware. The engine manages hardware-level tasks such as input handling, aud
Converts raw game assets into optimized binary formats during the build process to minimize runtime loading times.
GB Studio es un entorno de desarrollo integrado visual y motor de juegos para crear juegos de 8 bits para hardware Game Boy. Funciona como un compilador de ROM de hardware retro que transpila lógica gráfica en ensamblador Z80 nativo e imágenes binarias compatibles con dispositivos portátiles originales y emuladores. El proyecto sirve como una herramienta de construcción multiplataforma, generando tanto ROMs de hardware nativo como builds compatibles con web desde una única fuente de proyecto. Utiliza una interfaz de arrastrar y soltar para la lógica del juego y el diseño de escenas, permitiendo la creación de mecánicas de juego y colocación de activos sin escribir código de máquina de bajo nivel. El conjunto de herramientas incluye un pipeline para procesar imágenes y audio sin procesar en formatos y paletas específicos de hardware. También proporciona capacidades de perfilado de rendimiento para analizar estadísticas de tiempo y registros de ejecución para optimizar la capacidad de respuesta del software en hardware limitado.
Provides automated pipelines to transform raw image and audio assets into hardware-specific tiled formats and palettes.
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Transforms raw source meshes and textures into platform-optimized runtime assets via an asynchronous processor.