39 repositorios
Reference implementations and boilerplate for common programming tasks.
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Este proyecto es una biblioteca de interfaz gráfica de usuario de modo inmediato diseñada para el desarrollo rápido de herramientas e interfaces de depuración. Al generar la geometría de la interfaz de usuario en cada fotograma a través de código procedimental, elimina la necesidad de sincronización de estado persistente entre los datos de la aplicación y la interfaz. Está destinado principalmente a la integración en tuberías de renderizado existentes, donde produce búferes de vértices sin procesar y comandos de dibujo que son agnósticos a la API de gráficos subyacente. La biblioteca se distingue por una arquitectura altamente desacoplada que admite diseños complejos, acoplables y de múltiples vistas. Gestiona posiciones de ventanas, arrastre de pestañas y división de nodos, lo que permite a los desarrolladores separar los elementos de la interfaz en ventanas independientes del sistema operativo. Para garantizar una interacción consistente en diversos entornos, asigna eventos de entrada nativos a un formato unificado y proporciona un alcance robusto basado en identificadores para rastrear los estados de los elementos a través de los fotogramas. El marco ofrece una amplia superficie de capacidad para construir herramientas de motor sofisticadas y utilidades de diagnóstico. Incluye soporte para componentes visuales avanzados como editores de nodos, trazadores 2D y 3D, e inspectores especializados, junto con infraestructura para escalado DPI y renderizado de formas personalizadas. El sistema está diseñado para una alta portabilidad, con opciones de configuración en tiempo de compilación que permiten a los desarrolladores adaptar las estructuras de datos principales y los tipos matemáticos a los requisitos específicos del motor. El repositorio proporciona amplios ejemplos para conectar la biblioteca a los principales backends y marcos de gráficos, junto con herramientas para generar enlaces específicos de lenguaje.
Immediate mode graphical user interface library for performance-critical applications.
bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource
Cross-platform rendering library built with data-oriented design principles.
Odin is a compiled, statically typed systems programming language designed for high-performance software development. It focuses on pragmatic low-level memory control, providing a toolset for manual memory management and precise control over hardware utilization. The language is distinguished by its flexible memory model, which includes custom allocators and precise data layout capabilities to optimize resource usage. It features a comprehensive foreign function interface for importing assembly files and linking with external libraries using configurable calling conventions. The type system
Comprehensive demonstration of language features.
This project is a sample library and implementation guide for using RxJava to manage asynchronous data streams and concurrent tasks in Android applications. It provides a collection of reference implementations for reactive programming, focusing on functional operators to transform and combine asynchronous data flows. The library demonstrates specific Android architectural patterns, such as implementing decoupled event buses for component communication and coordinating parallel network requests. It includes concrete examples of mobile-specific patterns including search input debouncing, list
Features a curated set of reactive examples for mobile developers.
Movie discovery app showcasing MVP, RxJava, Dagger 2 and Clean Architecture
Demonstrates reactive patterns within a model-view-presenter architecture.
A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.
Data-driven game engine architecture demonstrating high-performance design.
An extensive tutorial on RxJava
Offers introductory code samples for reactive programming concepts.
A DAW for Microsoft Excel
Implements a digital audio workstation within the host environment.
For using Odin and WASM together.
Example of using the language with WASM and WebGL.
A fully OOP, Model-View-Controller (MVC) architecture implementation of the classic Battleship board game, running hosted in Excel, written in VBA to demonstrate the language's little-known OOP capabilities.
Demonstrates game logic implementation within the host application.
This project offers a cheap and simple way of loading software onto a Commodore 64 or Commodore Vic-20 retro-computer from a macro-enabled Excel spreadsheet. It consists of two main components, an Arduino microcontroller which connects to the Commodore serial port, and the spreadsheet which…
Emulates legacy computer loading processes.
Building Odin with OpenCV demo.
Demonstration of image processing using OpenCV bindings.
A VBA library for capturing MouseWheel and other mouse events in UserForms and controls using the InkCollector object, without subclassing or complex Win32 API calls.
Handles mouse events using native system hooks.
Single-procedure triangle rendering using Direct3D 12.
Direct3D 11 graphics pipeline implementation.
Integration demo for MicroUI and SDL2 windowing.
GPU heap suballocation using a custom memory allocator.