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13 repositorios

Awesome GitHub RepositoriesMath Libraries

Mathematical utilities for vectors, geometry, and RNG.

Explore 13 awesome GitHub repositories matching part of an awesome list · Math Libraries. Refine with filters or upvote what's useful.

Awesome Math Libraries GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • fastled/fastledAvatar de FastLED

    FastLED/FastLED

    7,290Ver en GitHub↗

    FastLED is a C++ library for driving pixel-addressable LED chipsets and strips across various microcontroller platforms. It functions as an addressable LED control library and driver abstraction layer that converts color data into specific electrical timing for different hardware protocols. The project includes an audio-reactive visual engine for translating real-time beats and frequency data into synchronized animations, alongside a microcontroller math library optimized for high frame rates. The system provides a unified interface for managing various clockless and SPI LED chipsets. It dist

    Ships a math library optimized for high-speed execution on microcontrollers to ensure smooth LED animations.

    C++
    Ver en GitHub↗7,290
  • excessive/cpmlAvatar de excessive

    excessive/cpml

    347Ver en GitHub↗

    Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.

    Math and intersection library for games.

    Lua
    Ver en GitHub↗347
  • yonaba/delaunayAvatar de Yonaba

    Yonaba/delaunay

    109Ver en GitHub↗

    Delaunay triangulation for convex polygon

    Triangulation library for convex polygons.

    Lua
    Ver en GitHub↗109
  • davisdude/mlibAvatar de davisdude

    davisdude/mlib

    90Ver en GitHub↗

    A math and collisions library for Lua.

    Math and shape-intersection detection.

    Lua
    Ver en GitHub↗90
  • rxi/shashAvatar de rxi

    rxi/shash

    79Ver en GitHub↗

    A simple, lightweight spatial hash for Lua

    Spatial hash implementation.

    Lua
    Ver en GitHub↗79
  • mikuauahdark/npad93Avatar de MikuAuahDark

    MikuAuahDark/NPad93

    64Ver en GitHub↗

    MikuAuahDark's Various Lua Libraries

    FFI-accelerated 2D vector library.

    Lua
    Ver en GitHub↗64
  • novemberisms/brinevectorAvatar de novemberisms

    novemberisms/brinevector

    64Ver en GitHub↗

    A simple ffi-accelerated vector library for everyone

    FFI-accelerated 2D vector library.

    Lua
    Ver en GitHub↗64
  • automattf/vector.luaAvatar de automattf

    automattf/vector.lua

    63Ver en GitHub↗

    a simple vector library for Lua based on the PVector class from processing

    Simple vector library.

    Lua
    Ver en GitHub↗63
  • duznanski/vornmathAvatar de DUznanski

    DUznanski/vornmath

    22Ver en GitHub↗

    Vorn's Lua Math Library

    Vector, matrix, and quaternion math library.

    Lua
    Ver en GitHub↗22
  • rm-code/bresenhamAvatar de rm-code

    rm-code/Bresenham

    17Ver en GitHub↗

    Bresenham's line algorithm written in Lua.

    Bresenham's line algorithm implementation.

    Lua
    Ver en GitHub↗17
  • beakerboy/vba-math-objectsAvatar de Beakerboy

    Beakerboy/VBA-Math-Objects

    9Ver en GitHub↗

    VBA Math Objects

    Library for matrix and vector operations.

    VBA
    Ver en GitHub↗9
  • ws-garcia/vba-floatAvatar de ws-garcia

    ws-garcia/VBA-float

    4Ver en GitHub↗

    This class module is a wrapper that allows to treat numbers as large text strings expressed in a variant of scientific notation.

    Utility for high-precision computations with large integers and rational numbers.

    VBA
    Ver en GitHub↗4
  • dknight/polysecAvatar de dknight

    dknight/polysec

    4Ver en GitHub↗

    Framework-agnostic polygon intersection library for Lua

    Polygon and rectangle intersection detection.

    Lua
    Ver en GitHub↗4
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  • Embedded Math OptimizationsMathematical operations optimized for low-power microcontrollers to maintain high animation frame rates. **Distinct from Math Libraries:** Focuses on microcontroller-specific performance instead of general-purpose geometry or GPU math