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18 repositorios

Awesome GitHub RepositoriesGeometry Processing

Libraries for mesh manipulation, triangulation, and spatial math.

Explore 18 awesome GitHub repositories matching part of an awesome list · Geometry Processing. Refine with filters or upvote what's useful.

Awesome Geometry Processing GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • dusty-nv/jetson-inferenceAvatar de dusty-nv

    dusty-nv/jetson-inference

    8,734Ver en GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    NVIDIA provides optimized CUDA kernels for triangle attention and triangle multiplication to speed up processing of 3D data.

    C++caffecomputer-visiondeep-learning
    Ver en GitHub↗8,734
  • recastnavigation/recastnavigationAvatar de recastnavigation

    recastnavigation/recastnavigation

    7,772Ver en GitHub↗

    RecastNavigation is a navigation mesh toolset and game AI pathfinding library used to generate and query walkable surfaces in 3D environments. It functions as a runtime navigation mesh generator and spatial query library, transforming raw 3D geometry into simplified surfaces to enable AI movement. The project includes a crowd simulation engine that manages steering and collision avoidance for large numbers of agents. It provides capabilities for group movement coordination and the simulation of many agents simultaneously using scalable navigation techniques. The system covers mesh generation

    Navigation-mesh toolset for games.

    C++
    Ver en GitHub↗7,772
  • zeux/meshoptimizerAvatar de zeux

    zeux/meshoptimizer

    7,283Ver en GitHub↗

    meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.

    Mesh optimization for smaller, faster rendering.

    C++compressiongltfgpu
    Ver en GitHub↗7,283
  • nvidia/isaac-gr00tAvatar de NVIDIA

    NVIDIA/Isaac-GR00T

    6,222Ver en GitHub↗

    Builds high-performance geometry and mesh processing pipelines for meshing, remeshing, collision queries, and distance field operations.

    Jupyter Notebook
    Ver en GitHub↗6,222
  • libigl/libiglAvatar de libigl

    libigl/libigl

    5,030Ver en GitHub↗

    libigl es una librería de procesamiento de geometría en C++ utilizada para analizar y manipular mallas 3D triangulares y tetraédricas. Funciona como una suite de álgebra lineal numérica y un framework de manipulación de mallas, integrando un motor de deformación geométrica para implementar transformaciones rígidas y poliharmónicas. El proyecto se distingue por su diseño de librería header-only y su implementación de técnicas de deformación especializadas, incluyendo deformación rígida y poliharmónica. También proporciona una herramienta de visualización para renderizar superficies y campos escalares con controles de escena interactivos y selección de mallas. La librería cubre una amplia gama de capacidades, incluyendo análisis de geometría para curvatura y distancias geodésicas, generación de mallas mediante extracción de iso-superficies y triangulación, y remallado mediante deformación anisotrópica. Además, admite operaciones booleanas de malla, parametrización de superficies y optimización numérica para resolver ecuaciones de Laplace y programas cuadráticos. El kit de herramientas incluye utilidades para importar y exportar varios formatos de geometría 3D y admite la interoperabilidad con Matlab para ejecutar scripts y compartir matrices.

    Simple library for geometry processing.

    C++
    Ver en GitHub↗5,030
  • liangliangnan/easy3dAvatar de LiangliangNan

    LiangliangNan/Easy3D

    1,634Ver en GitHub↗

    A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)

    Library for 3D modeling and geometry processing.

    C++3d-modelingcomputer-graphicsdata-structure
    Ver en GitHub↗1,634
  • kmammou/v-hacdAvatar de kmammou

    kmammou/v-hacd

    1,633Ver en GitHub↗

    Collision detection is essential for realistic physical interactions in video games and computer animation. In order to ensure real-time interactivity with the player/user, video game and 3D modeling software developers usually approximate the 3D models composing the scene (e.g. animated…

    Decomposes 3D surfaces into convex parts.

    C++
    Ver en GitHub↗1,633
  • pmp-library/pmp-libraryAvatar de pmp-library

    pmp-library/pmp-library

    1,489Ver en GitHub↗

    The Polygon Mesh Processing Library is a modern C++ open-source library for processing and visualizing polygon surface meshes. Its main features are:

    Processing and visualization of polygon surface meshes.

    C++
    Ver en GitHub↗1,489
  • mlivesu/cinolibAvatar de mlivesu

    mlivesu/cinolib

    1,098Ver en GitHub↗

    A generic programming header only C++ library for processing polygonal and polyhedral meshes

    Header-only library for polygonal mesh processing.

    C++
    Ver en GitHub↗1,098
  • ivanfratric/polypartitionAvatar de ivanfratric

    ivanfratric/polypartition

    702Ver en GitHub↗

    PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple algorithms for both convex partitioning and triangulation. Different algorithms produce different quality of results (and their complexity varies accordingly). The implemented…

    2D polygon partitioning and triangulation.

    C++
    Ver en GitHub↗702
  • songrun/seamawaredecimaterAvatar de songrun

    songrun/SeamAwareDecimater

    528Ver en GitHub↗

    This project implements the seam-aware decimation portion of our SIGGRAPH Asia 2017 paper Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution. Seam-aware decimater simplifies a mesh while preserving its UV's boundary. It allows the same texture to be used across all…

    Simplifies meshes while preserving UVs.

    C++
    Ver en GitHub↗528
  • caosdoar/spheresAvatar de caosdoar

    caosdoar/spheres

    272Ver en GitHub↗

    When graphics programmers face the problem of creating a mesh for a sphere, trade-offs must be made between quality and construction, memory and rendering costs. This document introduces four different methods and analyzes their characteristics and compares them allowing programmers to make an…

    Methods for creating sphere meshes.

    C
    Ver en GitHub↗272
  • msokalski/delabellaAvatar de msokalski

    msokalski/delabella

    261Ver en GitHub↗

    Bunch of credits must go to David for inventing such beautiful algorithm (Newton Apple Wrapper):

    Stable 2D Delaunay triangulation.

    C++
    Ver en GitHub↗261
  • ilmola/generatorAvatar de ilmola

    ilmola/generator

    240Ver en GitHub↗

    The purpose of this library is to easily generate procedural meshes of geometric primitives such as spheres, boxes, cones, cylinders etc.

    Procedural geometry generation library.

    C++
    Ver en GitHub↗240
  • lukasbanana/geometronlibAvatar de LukasBanana

    LukasBanana/GeometronLib

    98Ver en GitHub↗

    GeometronLib - Basic Geometry Library for 2D/3D Apps in modern C++

    3D shape meshes and ray-geometry intersection.

    C++
    Ver en GitHub↗98
  • stevinz/extrudeAvatar de stevinz

    stevinz/extrude

    22Ver en GitHub↗

    Extrudes an image into a 3D mesh in C++11 with no external dependencies. Sample VS Code project uses the sokol graphics library for rendering the extruded model.

    Converts 2D images into 3D extruded meshes.

    C++
    Ver en GitHub↗22
  • soerendd/delaunator-cppAvatar de soerendd

    soerendd/delaunator-cpp

    0Ver en GitHub↗

    A really fast C++ library for Delaunay triangulation of 2D points.

    Fast Delaunay triangulation for 2D points.

    C++
    Ver en GitHub↗0
  • timsc/0813573d77734bcb6f2cd2cf6cc7aa51T

    TimSC/0813573d77734bcb6f2cd2cf6cc7aa51

    0Ver en GitHub↗

    Reduces points along a 2D line.

    Ver en GitHub↗0
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Explorar subetiquetas

  • Neural Network AccelerationGPU-optimized kernels and primitives specifically designed to accelerate deep learning operations on geometric data. **Distinct from Geometry Processing:** Focuses on the AI acceleration aspect (attention, multiplication) rather than general mesh manipulation or spatial math.