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sschmid/Entitas-CSharp

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7,655 Stars·1,132 Forks·C#·MIT·3 Aufrufe

Entitas CSharp

Entitas-CSharp is a data-oriented architectural framework for managing application state and logic in C# and Unity environments. It implements the Entity Component System pattern to separate raw data components from the logic systems that process them.

The framework includes a code generator that automatically produces type-safe boilerplate classes and methods at build time. It also provides a visual state inspector for examining entities and components in real time within the Unity editor.

The library covers data-oriented programming and game state debugging, utilizing a memory-efficient approach to organize application data and logic.

Features

  • Entity Component Systems - Provides a full Entity Component System framework for managing game state with high-performance data-oriented design.
  • Game Development - Designed for building high-performance games in Unity using a data-oriented architecture.
  • Data-Oriented Design Libraries - Implements a data-oriented programming library that separates state from logic for maximum performance.
  • Data-Oriented Component Storage - Stores component data in flat arrays to ensure cache-friendly memory access and high performance during iteration.
  • State Inspection Interfaces - Exposes the internal entity database to a real-time editor interface for debugging application state.
  • Boilerplate Generators - Automatically generates type-safe boilerplate classes and methods at build time to eliminate repetitive manual coding.
  • Bitmask Filtering - Implements efficient entity identification using integer bitmasks to quickly find entities with specific component sets.
  • State Inspectors - Ships a visual inspector for real-time examination of entities and components within the Unity editor.
  • State Debugging Tools - Allows real-time visual inspection of entities and components to identify and fix bugs in the running game.
  • Code Generators - Includes a code generator that produces type-safe boilerplate to ensure consistency and reduce errors.
  • Reactive System Triggering - Automatically executes logic systems when specific component values change or entities are added to groups.
  • Design Patterns and Frameworks - Provides an entity component system framework.
  • Programming Languages - Supports the entity component system framework for C#.

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Häufig gestellte Fragen

Was macht sschmid/entitas-csharp?

Entitas-CSharp is a data-oriented architectural framework for managing application state and logic in C# and Unity environments. It implements the Entity Component System pattern to separate raw data components from the logic systems that process them.

Was sind die Hauptfunktionen von sschmid/entitas-csharp?

Die Hauptfunktionen von sschmid/entitas-csharp sind: Entity Component Systems, Game Development, Data-Oriented Design Libraries, Data-Oriented Component Storage, State Inspection Interfaces, Boilerplate Generators, Bitmask Filtering, State Inspectors.

Welche Open-Source-Alternativen gibt es zu sschmid/entitas-csharp?

Open-Source-Alternativen zu sschmid/entitas-csharp sind unter anderem: sschmid/entitas — Entitas is a data-oriented Entity Component System framework for Unity. It is designed to separate game state into… sandermertens/flecs — Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a… babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive… skypjack/entt — EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a… boomingtech/piccolo — Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and… space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an…