OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,
OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active
Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l
Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems.
Die Hauptfunktionen von sfttech/openage sind: Real-Time Strategy Engines, Game Engines, Deterministic Networking, Entity Component Systems, Matchmaking Services, Game Engines and Remakes, Strategy and Roguelikes, Strategy Game Engines.
Open-Source-Alternativen zu sfttech/openage sind unter anderem: openra/openra — OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It… openrct2/openrct2 — OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with… warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… openttd/openttd — OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for… minetest/minetest — Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It…