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Back to scanfing/httpfileserver

Open-source alternatives to HttpFileServer

30 open-source projects similar to scanfing/httpfileserver, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best HttpFileServer alternative.

  • sableangle/unityhttpserverS

    sableangle/UnityHTTPServer

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • unetworking/uwebsocketsAvatar von uNetworking

    uNetworking/uWebSockets

    18,888Auf GitHub ansehen↗

    uWebSockets is a high-performance networking engine providing an HTTP web server and a WebSocket server framework. It implements a multi-threaded event loop architecture to deploy isolated application instances across multiple CPU cores and includes an SSL/TLS network layer for secure, encrypted communication. The project features a dedicated WebSocket pub/sub engine for distributing messages to specific groups of connected clients. It optimizes network throughput through syscall corking to reduce kernel overhead and employs payload compression to minimize data transfer sizes. The system cov

    C++commercialcross-platformhttp
    Auf GitHub ansehen↗18,888
  • codeskyblue/gohttpserverAvatar von codeskyblue

    codeskyblue/gohttpserver

    2,835Auf GitHub ansehen↗

    The best HTTP Static File Server, write with golang+vue

    JavaScriptgohttpserver
    Auf GitHub ansehen↗2,835
  • dreamacro/clashD

    Dreamacro/clash

    0Auf GitHub ansehen↗

    A rule-based tunnel in Go.

    Auf GitHub ansehen↗0
  • cloudflare/pingoraAvatar von cloudflare

    cloudflare/pingora

    26,833Auf GitHub ansehen↗

    Pingora is a Rust-based framework for building high-performance network services, including HTTP reverse proxies, layer seven load balancers, and TLS termination proxies. It serves as an asynchronous network library designed to intercept and route HTTP, gRPC, and WebSocket traffic between clients and upstream backend servers. The project enables zero-downtime service updates by handing over listening sockets between processes during binary or configuration upgrades. It utilizes a programmable multi-phase pipeline to modify request and response bodies and headers, and it provides a pluggable T

    Rust
    Auf GitHub ansehen↗26,833

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  • filebrowser/filebrowserAvatar von filebrowser

    filebrowser/filebrowser

    35,212Auf GitHub ansehen↗

    File Browser is a self-hosted application that provides a web-based interface for managing files and directories on a server. It functions as a virtual file system abstraction, allowing users to browse, organize, and edit text-based files directly within their browser without requiring local access to the server. The platform distinguishes itself through a comprehensive command-line interface that enables full administrative control over system configurations, user accounts, and automation hooks. It supports a flexible, event-driven architecture where custom shell scripts can be triggered aut

    Gofile-browserfile-managerfile-sharing
    Auf GitHub ansehen↗35,212
  • dotnet/watsonwebserverD

    dotnet/WatsonWebserver

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • ernwong/crystalorbE

    ErnWong/crystalorb

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • grayguardian/downloadfileG

    GrayGuardian/DownloadFile

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • gregyjames/octanedownloaderAvatar von gregyjames

    gregyjames/OctaneDownloader

    272Auf GitHub ansehen↗

    A high performance, multi-threaded C# file download library.

    C#c-sharpdownloaddownloader
    Auf GitHub ansehen↗272
  • hn-lyf/remotenetworkH

    hn-lyf/RemoteNetwork

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • ikpil/uninettyI

    ikpil/UniNetty

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • ithewei/libhvAvatar von ithewei

    ithewei/libhv

    7,521Auf GitHub ansehen↗

    libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered

    Ccurlepollhttp-client
    Auf GitHub ansehen↗7,521
  • jasonxudeveloper/mikuJ

    JasonXuDeveloper/Miku

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • jpgordon00/unityfiledownloaderJ

    jpgordon00/UnityFileDownloader

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • justerzhu/dotnetty-practiceJ

    JusterZhu/Dotnetty-Practice

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • microsurging/dotnettyM

    microsurging/DotNetty

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • nxrighthere/nanosocketsN

    nxrighthere/NanoSockets

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • pond3r/ggpoAvatar von pond3r

    pond3r/ggpo

    3,532Auf GitHub ansehen↗

    Good Game, Peace Out Rollback Network SDK

    C++
    Auf GitHub ansehen↗3,532
  • proyecto26/restclientAvatar von proyecto26

    proyecto26/RestClient

    1,313Auf GitHub ansehen↗

    🦄 A Promise based REST and HTTP client for Unity 🎮

    C#ajaxasync-requestshttp
    Auf GitHub ansehen↗1,313
  • senfee-cheng/unityhttp-multi-thread-downloadS

    Senfee-Cheng/UnityHTTP-multi-thread-Download

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • shamsdev/davinciS

    shamsdev/davinci

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • shenmingik/serverS

    shenmingik/Server

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • skypjack/uvwAvatar von skypjack

    skypjack/uvw

    2,044Auf GitHub ansehen↗

    Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

    C++cppcpp17event-loop
    Auf GitHub ansehen↗2,044
  • sogou/workflowAvatar von sogou

    sogou/workflow

    14,301Auf GitHub ansehen↗

    Workflow is an asynchronous C++ task engine designed for building distributed systems and high-performance network services. It provides a framework for orchestrating complex sequences of network, file, and computational operations, allowing developers to compose these tasks into parallel workflows. The library functions as a toolkit for implementing scalable servers and clients for protocols such as HTTP, Redis, MySQL, and Kafka. It distinguishes itself through a task-based concurrency model that manages non-blocking operations and coordinates service discovery, load balancing, and traffic r

    C++consuldaghttp
    Auf GitHub ansehen↗14,301
  • unity-technologies/backgrounddownloadU

    Unity-Technologies/BackgroundDownload

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • vovgou/dotnettyforunityV

    vovgou/DotNettyForUnity

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • yasio/yasioY

    yasio/yasio

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • alextangxiao/gamenettyA

    ALEXTANGXIAO/GameNetty

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • yedf2/handyAvatar von yedf2

    yedf2/handy

    4,653Auf GitHub ansehen↗

    Handy is a C++11 network server framework and event-driven networking engine designed for building high-performance concurrent TCP and UDP servers. It functions as an asynchronous I/O library and an HTTP server implementation that separates asynchronous network I/O from synchronous business logic to simplify server development. The framework distinguishes itself by utilizing platform-specific event notifications to manage millions of simultaneous network connections and providing an SSL/TLS network wrapper for encrypted asynchronous data transmission. It implements a half-sync/half-async proc

    C++cc-plus-plusconcurrent-programming
    Auf GitHub ansehen↗4,653