EmulatorJS is a WebAssembly emulation framework and RetroArch web frontend designed to run classic video game ROMs and BIOS files directly in a web browser. It serves as a web-based game emulator that executes hardware-accurate emulation cores to reproduce the behavior of various vintage home consoles and arcade systems. The project is distinguished by its ability to synchronize game states between multiple users in real time using WebRTC for browser-based multiplayer gaming. It also includes a dedicated HTML5 game embed tool that generates code snippets and isolated containers to integrate p
Gaseous Server is a self-hosted platform designed to organize, manage, and execute digital game collections. It functions as a centralized server that automatically scans local storage directories to detect and categorize game files, while simultaneously retrieving descriptive metadata from external community databases to maintain a structured and searchable library. The platform distinguishes itself by integrating a browser-based execution environment that utilizes WebAssembly to run game binaries directly within a web interface. This approach allows users to access and play titles without t
RomM is a self-hosted ROM manager and web-based game emulator designed to catalog and organize digital game libraries. It provides a central web interface for managing game files, tracking titles, and maintaining a digital repository of artwork and achievement data. The system enables gameplay through embedded browser-based emulation and the ability to trigger external local players. It differentiates its library management by automatically fetching metadata from external databases and using filename-pattern parsing to categorize games via tags. The platform supports multi-user environments
Feast is an open-source feature store for machine learning that provides a central platform for defining, storing, and serving features across both training and inference workflows. It operates as a declarative system where feature definitions are written as code in Python files, synchronized to a central registry, and made available for low-latency online retrieval or point-in-time correct historical joins for training datasets. The project abstracts storage behind a pluggable architecture, allowing offline and online backends to be swapped without changing retrieval logic, and coordinates ma
Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing and categorizing game files and emulator firmware, providing a web-based browser to organize collections through automated library scanning and metadata retrieval.
Die Hauptfunktionen von rommapp/romm sind: Self-Hosted Management, Web-Based Emulators, Game Save Synchronization, Content Metadata Enrichment, External Metadata Integration, Self-Hosted Game Library Managers, Game ROM Organization, ROM Collection Scanning.
Open-Source-Alternativen zu rommapp/romm sind unter anderem: emulatorjs/emulatorjs — EmulatorJS is a WebAssembly emulation framework and RetroArch web frontend designed to run classic video game ROMs and… gaseous-project/gaseous-server — Gaseous Server is a self-hosted platform designed to organize, manage, and execute digital game collections. It… zurdi15/romm — RomM is a self-hosted ROM manager and web-based game emulator designed to catalog and organize digital game libraries.… feast-dev/feast — Feast is an open-source feature store for machine learning that provides a central platform for defining, storing, and… quarkusio/quarkus — Quarkus is a Kubernetes-native Java framework designed for building high-performance, memory-efficient applications.… prefecthq/fastmcp — FastMCP is a Python framework designed for building servers that expose functions, resources, and prompts to AI models…