Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Duelyst is a turn-based strategy game engine and multiplayer framework designed for collectible card games. It provides a dedicated architecture for managing tactical combat and card-driven interactions across both web and desktop environments. The platform distinguishes itself through a self-hosted infrastructure that utilizes containerized environments to deploy private game sessions. This approach grants players full access to game content and ensures consistent deployment across local and remote systems. The engine also features a data-driven localization system that separates game text i
This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett
WeKnora is a multi-tenant retrieval-augmented generation (RAG) knowledge platform and autonomous AI agent framework. It transforms raw documents into queryable knowledge bases and integrates large language models with vector databases to provide grounded AI responses. The system also functions as a Model Context Protocol (MCP) tool server, exposing knowledge search and agentic capabilities to external AI clients. The platform distinguishes itself through an autonomous agent framework that utilizes iterative reasoning, tool calling, and web search to solve multi-step tasks. It implements a sta
This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers.
Die Hauptfunktionen von pterodactyl/panel sind: Containerized Server Orchestrators, Game Server Hosting, Container Lifecycle Administration, Game Server Management Panels, Game Servers, Container Isolation, IP Address Management Systems, IP and Port Allocations.
Open-Source-Alternativen zu pterodactyl/panel sind unter anderem: space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an… open-duelyst/duelyst — Duelyst is a turn-based strategy game engine and multiplayer framework designed for collectible card games. It… azerothcore/azerothcore-wotlk — This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player… tencent/weknora — WeKnora is a multi-tenant retrieval-augmented generation (RAG) knowledge platform and autonomous AI agent framework.… dokploy/dokploy — Dokploy is a self-hosted platform-as-a-service designed to simplify the deployment and management of containerized… lxc/incus — Incus is a unified orchestration platform for managing system containers, OCI application containers, and virtual…