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prime31 avatar

prime31/Nez

0
View on GitHub↗
2,047 stars·373 forks·C#·MIT·12 views

Nez

Nez is a free 2D focused framework that works with MonoGame and FNA

Features

  • Creative Coding Frameworks - 2D framework for MonoGame.
  • Game Frameworks - Feature-rich 2D framework for MonoGame.
  • Game Development - 2D-focused framework for MonoGame and FNA.

Star history

Star history chart for prime31/nezStar history chart for prime31/nez

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does prime31/nez do?

Nez is a free 2D focused framework that works with MonoGame and FNA

What are the main features of prime31/nez?

The main features of prime31/nez are: Creative Coding Frameworks, Game Frameworks, Game Development.

Which projects share features with prime31/nez?

Projects with overlapping indexed features include: faiface/pixel — Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated… hajimehoshi/ebiten — Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a… cooler2/apusgameengine — I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early… engoengine/engo — Engo is an open-source 2D game engine written in Go. fna-xna/fna — FNA - Accuracy-focused XNA4 reimplementation for open platforms. monogame/monogame — MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software.…

Projects sharing features with Nez

These projects share indexed features with Nez. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • engoengine/engoEngoEngine avatar

    EngoEngine/engo

    1,815View on GitHub↗

    Engo is an open-source 2D game engine written in Go.

    Goengoentity-component-systemgame-engine
    View on GitHub↗1,815
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
  • cooler2/apusgameengineCooler2 avatar

    Cooler2/ApusGameEngine

    189View on GitHub↗

    I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources.…

    Pascal
    View on GitHub↗189
  • fna-xna/fnaFNA-XNA avatar

    FNA-XNA/FNA

    2,994View on GitHub↗

    FNA - Accuracy-focused XNA4 reimplementation for open platforms

    C#csharpfnagamedev
    View on GitHub↗2,994
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