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ppy/osu

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18,527 Stars·2,697 Forks·C#·MIT·11 Aufrufeosu.ppy.sh↗

Osu

This project is an open-source, cross-platform rhythm game engine designed to execute musical gameplay by synchronizing visual hit objects with audio tracks. It functions as a comprehensive competitive gaming platform that tracks player performance metrics, manages official leaderboards, and facilitates the distribution of rhythm-based challenges across desktop and mobile operating systems.

The engine distinguishes itself through a modular architecture that decouples core gameplay logic from the engine, allowing developers to implement distinct game modes as swappable rulesets. It includes a built-in authoring tool for composing and synchronizing custom musical levels, which are managed through a standardized serialization format to ensure consistent playback and community sharing.

Beyond core gameplay, the platform provides a secure interface for third-party applications to access internal data streams, including player statistics and community information. The system supports a global community-driven ecosystem where users can create, share, and validate content, while developers utilize dependency-injection workflows to test and extend the engine's capabilities.

Features

  • Game Engines - Provides a cross-platform engine for executing musical gameplay and managing community-created beatmaps.
  • Rhythm - Match visual cues to a soundtrack by providing precise timing and input to successfully complete complex musical levels during active play sessions.
  • Competitive Gaming Platforms - Deploying and maintaining rhythm game software across multiple desktop and mobile operating systems for a global community.
  • Cross-Platform Engines - Operates as a modular, cross-platform framework for building and distributing rhythm-based challenges.
  • Modular Rulesets - Create unique game modes by combining existing engine mechanics and interface elements to build original challenges that offer varied experiences for players to enjoy.
  • Open Source Games - Functions as an open-source, community-driven engine for executing musical gameplay.
  • Beatmap Repositories - Designing and sharing custom musical levels that allow players to contribute new gameplay experiences to a global library.
  • Level Editors - Synchronize hit objects to audio tracks using a built-in editor that provides precise timing and visual design tools for creating interactive gameplay elements.
  • Player Performance Analytics - Process user input against synchronized musical levels to determine scores and evaluate player accuracy across various game modes to provide feedback on skill levels.
  • Game Distribution Platforms - Facilitates the distribution and management of rhythm-based game clients across desktop and mobile operating systems.
  • Games - Rhythm game implementation.
  • Rhythm Games - Rhythm-based clicking game.
  • Community Content Downloaders - Browses and retrieves user-created levels from a shared library to expand the variety of available content for gameplay.
  • Content Validation Workflows - Establish official leaderboards by managing a structured submission and review process that ensures high quality for all shared musical levels available to the public.
  • Event-Driven Input Handlers - Captures high-frequency user interactions and synchronizes them against precise audio timestamps to calculate real-time performance and accuracy metrics.
  • RESTful APIs - Exposes internal gameplay statistics and community data through a standardized interface to facilitate secure communication with external third-party applications.
  • Asset Management - Standardizes the retrieval and local storage of community-created content to ensure consistent gameplay experiences across desktop and mobile operating systems.
  • User Account Management - Stores gameplay statistics and social interactions by creating unique accounts that track progress across a global community of players.
  • Data Serialization Formats - Encapsulates musical level data into structured files that map timing and input events to audio tracks for cross-platform playback.
  • Pre-release Build Channels - Grants access to pre-release versions of software for testing purposes through a managed platform.
  • Third-Party Service Integrations - Connects third-party tools to internal data streams to share user statistics and community information through a secure and standardized programmatic interface.
  • Third-Party API Integrations - Exposes internal gameplay data and community information through a secure interface for third-party application integration.

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Was macht ppy/osu?

This project is an open-source, cross-platform rhythm game engine designed to execute musical gameplay by synchronizing visual hit objects with audio tracks. It functions as a comprehensive competitive gaming platform that tracks player performance metrics, manages official leaderboards, and facilitates the distribution of rhythm-based challenges across desktop and mobile operating systems.

Was sind die Hauptfunktionen von ppy/osu?

Die Hauptfunktionen von ppy/osu sind: Game Engines, Rhythm, Competitive Gaming Platforms, Cross-Platform Engines, Modular Rulesets, Open Source Games, Beatmap Repositories, Level Editors.

Welche Open-Source-Alternativen gibt es zu ppy/osu?

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