Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed
a 2D Game Development Framework
A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br
GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop
Die Hauptfunktionen von phoboslab/impact sind: Game Engine Development.
Open-Source-Alternativen zu phoboslab/impact sind unter anderem: boomingtech/piccolo — Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and… adamslair/duality — a 2D Game Development Framework. aframevr/aframe — A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences… aloisdeniel/awesome-monogame — A collection of interesting libraries/tools for Monogame based game projects. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… 4ian/gdevelop — GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting…