This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time
OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.
f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features
This project is a web-based 3D architectural editor used for creating and sharing building projects. It functions as a core architectural engine that combines a GPU-accelerated web renderer with parametric 3D design tools to visualize and navigate complex models within a browser.
Die Hauptfunktionen von pascalorg/editor sind: 3D Architectural Design, 3D Architectural Editors, Spatial Organization, Parametric Mesh Generation, GPU Accelerated Rendering, Procedural Mesh Generation, 3D Scene Renderers, Browser-Based 3D Visualizations.
Open-Source-Alternativen zu pascalorg/editor sind unter anderem: godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… playcanvas/engine — This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and… f3d-app/f3d — f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It… openmoonray/openmoonray — OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical… assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… gpac/gpac — GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing…