UniRx is a reactive programming library and event orchestration framework for the Unity engine. It implements observable sequences and functional operators to transform callbacks, coroutines, and engine events into cancellable data streams for unified asynchronous event handling.
Die Hauptfunktionen von neuecc/unirx sind: Observable Streams, Game Engine Event Streams, Asynchronous Game Frameworks, Reactive Programming, Reactive Extensions, Event Orchestration, Functional Stream Composers, Asynchronous Pipelines.
Open-Source-Alternativen zu neuecc/unirx sind unter anderem: reactivex/rxswift — RxSwift is a reactive programming library for Swift that provides a framework for managing push-based data flows and… cysharp/r3 — R3 is a reactive extensions library and asynchronous data pipeline framework. It provides a system for composing… cysharp/unitask — UniTask is a high-performance asynchronous task library designed specifically for the Unity game engine. It provides a… amitshekhariitbhu/rxjava2-android-samples — This repository is a collection of practical implementation patterns and reference samples for using RxJava 2 to… kaushikgopal/rxjava-android-samples — This project is a sample library and implementation guide for using RxJava to manage asynchronous data streams and… jakewharton/rxbinding — RxBinding is an Android UI binding library that transforms standard view listeners into RxJava observables. It serves…
RxSwift is a reactive programming library for Swift that provides a framework for managing push-based data flows and composing asynchronous, event-based programs. It utilizes observable sequences and functional operators to transform and filter asynchronous sequences through a declarative approach. The library is distinguished by its ability to link asynchronous data streams directly to user interface elements, automating view updates via reactive data binding. It includes specialized tools for tracking UI control properties and events on the main thread, as well as the ability to encapsulate
R3 is a reactive extensions library and asynchronous data pipeline framework. It provides a system for composing asynchronous data streams, managing reactive state, and coordinating event sequences using observable patterns. The project distinguishes itself with a deterministic testing toolkit that mocks time and frame updates to ensure reproducible unit tests for asynchronous logic. It also includes observability tools for tracking active subscriptions and generating stack traces to identify memory leaks, alongside centralized exception routing for pipeline recovery. The framework covers a
UniTask is a high-performance asynchronous task library designed specifically for the Unity game engine. It provides a specialized framework for managing background operations and complex game logic, enabling developers to utilize modern asynchronous patterns while maintaining consistent frame rates during high-frequency engine updates. The library distinguishes itself through a zero-allocation architecture that prioritizes memory efficiency. By utilizing struct-based task representations and an internal object pooling system, it significantly reduces garbage collection pressure compared to s
This repository is a collection of practical implementation patterns and reference samples for using RxJava 2 to manage asynchronous data streams in Android applications. It serves as a reactive programming implementation guide, providing code examples for handling complex event-driven logic and asynchronous patterns within mobile environments. The project distinguishes itself by providing specific reference implementations for common mobile challenges, such as real-time search with debouncing, on-demand list pagination for infinite scrolling, and cache-first data streaming to reduce perceive