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Back to naudio/naudio

Open-source alternatives to NAudio

30 open-source projects similar to naudio/naudio, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best NAudio alternative.

  • jiaaro/pydubAvatar von jiaaro

    jiaaro/pydub

    9,767Auf GitHub ansehen↗

    Pydub is a Python audio manipulation library and digital audio processor used for editing, slicing, and converting audio files and segments. It serves as a programmatic wrapper for FFmpeg to import and export a wide variety of audio formats. The library functions as an audio signal generator capable of creating synthetic waveforms, such as sine waves and white noise. It also provides tools for digital signal processing, including the application of filters, fades, crossfades, and gain adjustments to sound signals. Its broader capabilities cover programmatic audio editing through concatenatio

    Python
    Auf GitHub ansehen↗9,767
  • lmms/lmmsAvatar von LMMS

    LMMS/lmms

    10,005Auf GitHub ansehen↗

    LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be

    C++dawhacktoberfestmidi
    Auf GitHub ansehen↗10,005
  • syedhali/ezaudioAvatar von syedhali

    syedhali/EZAudio

    4,991Auf GitHub ansehen↗

    EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi

    Objective-C
    Auf GitHub ansehen↗4,991

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  • mackron/miniaudioAvatar von mackron

    mackron/miniaudio

    6,905Auf GitHub ansehen↗

    miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa

    C
    Auf GitHub ansehen↗6,905
  • ffmpeg/ffmpegAvatar von FFmpeg

    FFmpeg/FFmpeg

    61,176Auf GitHub ansehen↗

    FFmpeg is a cross-platform multimedia framework designed for the recording, conversion, and streaming of audio and video content. It functions as a comprehensive toolkit that provides both a command-line utility for direct media manipulation and a collection of low-level libraries for integration into custom applications. At its core, the project utilizes a packet-based stream engine and a format-agnostic abstraction layer to handle diverse media standards, containers, and network protocols. The framework distinguishes itself through a modular, graph-based filter execution model that allows f

    Caudiocffmpeg
    Auf GitHub ansehen↗61,176
  • android/ndk-samplesAvatar von android

    android/ndk-samples

    10,513Auf GitHub ansehen↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    Auf GitHub ansehen↗10,513
  • pichenettes/eurorackAvatar von pichenettes

    pichenettes/eurorack

    2,917Auf GitHub ansehen↗

    This project is a set of digital signal processing routines and firmware designed for building modular synthesis hardware and control voltage modules. It functions as a comprehensive system for Eurorack synthesis, incorporating a physical modeling synthesis engine, a granular synthesis module, and a dedicated control voltage processor. The system distinguishes itself through a specialized synthesis engine that simulates the acoustic properties of strings, reeds, and percussion using modal resonators. It also features a MIDI to CV converter for monophonic and polyphonic operation and a step se

    C++
    Auf GitHub ansehen↗2,917
  • katspaugh/wavesurfer.jsAvatar von katspaugh

    katspaugh/wavesurfer.js

    10,114Auf GitHub ansehen↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    TypeScriptaudiojavascriptmusic
    Auf GitHub ansehen↗10,114
  • microsoft/windows-universal-samplesAvatar von microsoft

    microsoft/Windows-universal-samples

    9,696Auf GitHub ansehen↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    JavaScript
    Auf GitHub ansehen↗9,696
  • hanxi/xiaomusicAvatar von hanxi

    hanxi/xiaomusic

    9,222Auf GitHub ansehen↗

    Xiaomusic is a remote media control system designed for Xiaomi smart speaker integration. It enables the streaming of custom audio sources and network playlists to compatible hardware via a centralized software interface. The system manages network audio streaming by loading external JSON configurations and parsing M3U playlist files. It includes capabilities for directory-based file discovery to index local audio files and performs dynamic audio format conversion to ensure compatibility with the hardware output device. Playback is managed through a command-driven interface that supports tra

    Pythondockerdocker-composemusic
    Auf GitHub ansehen↗9,222
  • zhongyang219/musicplayer2Avatar von zhongyang219

    zhongyang219/MusicPlayer2

    6,211Auf GitHub ansehen↗

    MusicPlayer2 is a desktop music player for Windows built on the BASS audio engine, designed for high-quality local audio playback with real-time spectrum visualization. It functions as a local music library manager, organizing tracks by artist, album, and genre, while also serving as an online metadata and artwork downloader that fetches lyrics and album covers automatically. The player features a fully customizable interface defined through XML configuration files, and includes a synchronized lyrics display with desktop overlay and karaoke-style highlighting. The player distinguishes itself

    C++
    Auf GitHub ansehen↗6,211
  • rustaudio/cpalAvatar von RustAudio

    RustAudio/cpal

    3,551Auf GitHub ansehen↗

    cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in

    Rustaudiorustsound
    Auf GitHub ansehen↗3,551
  • librespot-org/librespotAvatar von librespot-org

    librespot-org/librespot

    6,833Auf GitHub ansehen↗

    librespot is an open-source audio streaming client and library used to implement custom music players that authenticate and stream audio from the Spotify service. It functions as a framework for fetching, decoding, and routing remote audio streams to various system backends and audio sinks. The project specifically implements a Spotify Connect receiver, allowing it to act as a remote-controllable playback endpoint that appears as a selectable device within other Spotify applications. This enables the creation of virtual playback devices, headless music playback on remote servers, and the inte

    Rust
    Auf GitHub ansehen↗6,833
  • xiangyuecn/recorderAvatar von xiangyuecn

    xiangyuecn/Recorder

    5,615Auf GitHub ansehen↗

    Recorder is a JavaScript library for capturing audio from microphones and encoding the resulting data into multiple formats, including MP3, WAV, and WebM. It provides a unified interface for cross-platform audio recording across web browsers and mobile applications. The library functions as an audio signal processing tool and waveform visualizer, offering real-time visual feedback through frequency histograms and waveforms. It includes specialized capabilities for encoding and decoding dual-tone multi-frequency telephone keypad tones. The project covers a broad range of audio manipulation ca

    JavaScriptamrasraudio
    Auf GitHub ansehen↗5,615
  • godotengine/godot-demo-projectsAvatar von godotengine

    godotengine/godot-demo-projects

    8,250Auf GitHub ansehen↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    Auf GitHub ansehen↗8,250
  • libgdx/libgdxAvatar von libgdx

    libgdx/libgdx

    24,816Auf GitHub ansehen↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    Auf GitHub ansehen↗24,816
  • accord-net/frameworkAvatar von accord-net

    accord-net/framework

    4,540Auf GitHub ansehen↗

    This project is a scientific computing framework for the .NET ecosystem, providing a comprehensive suite of libraries for numerical analysis, statistics, and mathematical optimization. It serves as a foundational toolkit for developing applications in machine learning, digital signal processing, and computer vision. The framework provides specialized toolkits for training and deploying predictive models, including neural networks, support vector machines, and decision trees. It further distinguishes itself with deep integrations for real-time visual analysis, such as object tracking and facia

    C#
    Auf GitHub ansehen↗4,540
  • k2-fsa/sherpa-onnxAvatar von k2-fsa

    k2-fsa/sherpa-onnx

    13,017Auf GitHub ansehen↗

    Sherpa-ONNX is an ONNX-based speech processing toolkit that provides a local speech recognition engine, an on-device voice synthesis tool, and a speaker identification framework. It is designed as a cross-platform speech API that enables speech-to-text, text-to-speech, and speaker verification tasks to be executed locally on a device without requiring network access. The project is distinguished by its ability to perform zero-shot voice cloning and speaker diarization on-device. It supports a wide range of hardware accelerations, including GPU and various NPU architectures, and provides a Web

    C++aarch64androidarm32
    Auf GitHub ansehen↗13,017
  • sergree/matcheringAvatar von sergree

    sergree/matchering

    2,551Auf GitHub ansehen↗

    Matchering is an audio mastering tool and Python library designed to match the frequency balance and loudness of a target track to a specific reference track. It functions as a reference-based mastering system that aligns a target signal's spectral envelope, RMS, and peak amplitude with those of a chosen reference file. The project utilizes a multi-stage processing pipeline featuring an FFT spectral matching engine to adjust frequency response. It ensures output quality through the use of a brickwall limiter to prevent signal clipping while preserving the original waveform shape. The tool pr

    Pythonaudiodocker-imagedsp
    Auf GitHub ansehen↗2,551
  • ggerganov/kbd-audioAvatar von ggerganov

    ggerganov/kbd-audio

    9,007Auf GitHub ansehen↗

    This project is an acoustic keystroke recognition system and audio side-channel analysis tool. It identifies typed text by analyzing audio recordings of keyboard sounds through waveform correlation and linguistic frequency analysis. The system distinguishes itself by combining digital signal processing with a substitution cipher decryptor. It uses simulated annealing and n-gram probability maps to recover plaintext from encoded strings and identifies specific keys by comparing captured waveforms against trained sound profiles. The toolkit covers a broad range of capabilities, including real-

    C++
    Auf GitHub ansehen↗9,007
  • react-native-kit/react-native-track-playerAvatar von react-native-kit

    react-native-kit/react-native-track-player

    3,710Auf GitHub ansehen↗

    This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions as a media session manager that integrates audio controls into device lock screens, system notifications, and external Bluetooth headsets. The library features a dedicated mobile audio caching engine that preloads and stores content on disk to enable offline playback and gapless transitions. It also includes an automotive media interface that exposes audio content and playback controls to vehicle head units and car dashboards through hierarchical media browsing. The system cov

    TypeScript
    Auf GitHub ansehen↗3,710
  • react-native-audio-toolkit/react-native-audio-toolkitAvatar von react-native-audio-toolkit

    react-native-audio-toolkit/react-native-audio-toolkit

    1,083Auf GitHub ansehen↗

    React Native Audio Toolkit is a cross-platform mobile library and toolkit for recording, playing, and streaming audio files within cross-platform mobile applications. It provides a unified JavaScript interface that abstracts the distinct native audio implementations of different mobile operating systems behind a common set of APIs. The library supports loading and playing local or remote audio files with controls for playback speed, volume, looping, seeking, and hardware looping. It also captures microphone input into audio files with configurable bitrate, channels, sample rate, format, and m

    Objective-Caudio-librarycross-platformreactnative
    Auf GitHub ansehen↗1,083
  • scottschiller/soundmanager2Avatar von scottschiller

    scottschiller/SoundManager2

    5,073Auf GitHub ansehen↗

    SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs. The library distinguishes itself with an RTMP audio streamer for network communication with media servers and a built-in ID3 metadata parser for extracting track titles, artist information, and genre tags from audio files.

    JavaScript
    Auf GitHub ansehen↗5,073
  • namidaco/namidaAvatar von namidaco

    namidaco/namida

    5,002Auf GitHub ansehen↗

    Namida is a multi-format media player, music library manager, and network media streamer. It provides a unified interface for playing local and remote audio and video files, serving as both a specialized client for YouTube content and a synchronized lyrics player. The project distinguishes itself through a dynamic theme engine that generates artwork-based visuals and a comprehensive set of audio processing tools, including gain normalization, equalizers, and crossfading. It also features a specialized system for retrieving and displaying time-synced lyrics in formats such as LRC and TTML. Br

    Dartandroidandroid-appandroid-music-player
    Auf GitHub ansehen↗5,002
  • liuzhao1225/youdub-webuiAvatar von liuzhao1225

    liuzhao1225/YouDub-webui

    3,957Auf GitHub ansehen↗

    YouDub-webui is a multilingual video translator and AI dubbing pipeline manager featuring a web interface for automating video translation, audio dubbing, and subtitle burning. It utilizes a GPU-accelerated media processor to speed up audio transcription and video rendering tasks. The system implements a stage-based pipeline that converts original speech into new languages while preserving background audio through audio track mixing. It supports multiple localization workflows, including automated translation and subtitle-driven dubbing using SRT files to bypass automatic transcription phases

    Python
    Auf GitHub ansehen↗3,957
  • scribbletune/scribbletuneAvatar von scribbletune

    scribbletune/scribbletune

    3,762Auf GitHub ansehen↗

    Scribbletune is a JavaScript music composition library, MIDI file generator, text-based patch diagrammer, and Web Audio API sequencer. It enables the definition of rhythms, chords, and melodies using string-based notation for real-time playback in web browsers. The system transforms simple text notation into SVG visual representations of modular synthesizer signal paths. It also converts programmatically composed musical clips and patterns into standard MIDI files for use in external digital audio workstations. Composition capabilities include a character-based rhythmic notation system for p

    TypeScriptabletonableton-livechords
    Auf GitHub ansehen↗3,762
  • metrolistgroup/metrolistAvatar von MetrolistGroup

    MetrolistGroup/Metrolist

    6,764Auf GitHub ansehen↗

    Metrolist is a music streaming application and library manager designed for high-fidelity audio and video playback. It functions as a collaborative audio player that enables real-time playback synchronization across multiple users through a request and approval system. The platform features an AI-driven lyrics translator that fetches time-synced lyrics and provides automated real-time translations. It also includes specialized integrations for Discord Rich Presence and a dedicated media client interface for Android Auto. The system manages music libraries with remote cloud storage synchroniz

    Kotlinandroidfossinnertube
    Auf GitHub ansehen↗6,764
  • juce-framework/juceAvatar von juce-framework

    juce-framework/JUCE

    8,579Auf GitHub ansehen↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    Auf GitHub ansehen↗8,579
  • mixxxdj/mixxxAvatar von mixxxdj

    mixxxdj/mixxx

    6,397Auf GitHub ansehen↗

    Mixxx is a free, open-source DJ application that runs on Windows, macOS, and Linux, providing a complete platform for mixing audio tracks with beat detection, key analysis, and real-time effects during live performances. It functions as a digital mixer that supports MIDI controller mapping, timecode vinyl control, and custom skin layouts, while also serving as a live performance recording tool that can capture mixes to audio files and broadcast them to internet radio servers in real time. The application distinguishes itself through a comprehensive architecture that coordinates automated play

    C++audiodjhid
    Auf GitHub ansehen↗6,397
  • pygame/pygameAvatar von pygame

    pygame/pygame

    8,620Auf GitHub ansehen↗

    Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea

    Cgame-devgame-developmentgamedev
    Auf GitHub ansehen↗8,620