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Back to mas-bandwidth/netcode

Open-source alternatives to Netcode

30 open-source projects similar to mas-bandwidth/netcode, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Netcode alternative.

  • mas-bandwidth/reliableAvatar von mas-bandwidth

    mas-bandwidth/reliable

    643Auf GitHub ansehen↗

    Packet acknowledgement system for UDP

    C
    Auf GitHub ansehen↗643
  • unity-technologies/com.unity.netcode.gameobjectsAvatar von Unity-Technologies

    Unity-Technologies/com.unity.netcode.gameobjects

    2,316Auf GitHub ansehen↗

    Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

    C#csharphlapimlapi
    Auf GitHub ansehen↗2,316
  • googleforgames/quilkinG

    googleforgames/quilkin

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • mas-bandwidth/protonM

    mas-bandwidth/proton

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • pond3r/ggpoAvatar von pond3r

    pond3r/ggpo

    3,532Auf GitHub ansehen↗

    Good Game, Peace Out Rollback Network SDK

    C++
    Auf GitHub ansehen↗3,532
  • tom-weiland/riptidenetworkingT

    tom-weiland/RiptideNetworking

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0

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  • darkriftnetworking/darkriftD

    DarkRiftNetworking/DarkRift

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • googleforgames/agonesAvatar von googleforgames

    googleforgames/agones

    6,896Auf GitHub ansehen↗

    Agones is a Kubernetes game server orchestrator designed for deploying, scaling, and managing dedicated multiplayer game server processes across a distributed cluster. It provides the core infrastructure needed to provision individual or grouped server processes to support real-time multiplayer gaming sessions. The system includes a fleet manager to automate the lifecycle of server groups based on player demand and a health monitor to track the connectivity and operational status of active processes. It integrates with cluster autoscalers to synchronize server resource requirements with cloud

    Go
    Auf GitHub ansehen↗6,896
  • kalm/kalm.jsAvatar von kalm

    kalm/kalm.js

    218Auf GitHub ansehen↗

    The socket manager

    TypeScripthacktoberfestipcmultiplexing
    Auf GitHub ansehen↗218
  • markioe/networkerAvatar von MarkioE

    MarkioE/Networker

    482Auf GitHub ansehen↗

    A simple to use TCP and UDP networking library for .NET. Compatible with Unity.

    C#
    Auf GitHub ansehen↗482
  • nardo/tnl2N

    nardo/tnl2

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • nxrighthere/netstackN

    nxrighthere/NetStack

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • revenantx/litenetlibAvatar von RevenantX

    RevenantX/LiteNetLib

    3,580Auf GitHub ansehen↗

    Lite reliable UDP library for Mono and .NET

    C#cross-platformcsharpdot-net
    Auf GitHub ansehen↗3,580
  • socketcluster/socketclusterAvatar von SocketCluster

    SocketCluster/socketcluster

    6,197Auf GitHub ansehen↗

    Highly scalable realtime pub/sub and RPC framework

    JavaScriptdockerframeworkjavascript
    Auf GitHub ansehen↗6,197
  • colyseus/colyseusC

    colyseus/colyseus

    7,015Auf GitHub ansehen↗

    Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player

    TypeScript
    Auf GitHub ansehen↗7,015
  • cysharp/magiconionAvatar von Cysharp

    Cysharp/MagicOnion

    4,408Auf GitHub ansehen↗

    MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange. The project distinguishes itself through an AOT-compatible network client that uses source generators to support ahead-of-time compilation in restricted runtime environments. It enables bidirectional communication and real-time data streaming, allowing servers and mul

    C#c-sharpgrpcrpc
    Auf GitHub ansehen↗4,408
  • facebookarchive/raknetAvatar von facebookarchive

    facebookarchive/RakNet

    3,428Auf GitHub ansehen↗

    RakNet is a cross platform, open source, C++ networking engine for game programmers.

    HTML
    Auf GitHub ansehen↗3,428
  • firstgeargames/fishnetAvatar von FirstGearGames

    FirstGearGames/FishNet

    1,946Auf GitHub ansehen↗
    C#
    Auf GitHub ansehen↗1,946
  • alvyxaz/barebones-masterserverAvatar von alvyxaz

    alvyxaz/barebones-masterserver

    486Auf GitHub ansehen↗

    Master Server framework for Unity

    C#
    Auf GitHub ansehen↗486
  • heroiclabs/nakamaAvatar von heroiclabs

    heroiclabs/nakama

    12,754Auf GitHub ansehen↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    Auf GitHub ansehen↗12,754
  • lidgren/lidgren-network-gen3Avatar von lidgren

    lidgren/lidgren-network-gen3

    1,221Auf GitHub ansehen↗

    Lidgren Network Library

    C#
    Auf GitHub ansehen↗1,221
  • beardedmanstudios/forgenetworkingremasteredAvatar von BeardedManStudios

    BeardedManStudios/ForgeNetworkingRemastered

    1,484Auf GitHub ansehen↗

    See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

    C#multiplayermultiplayer-gamenetwork-library
    Auf GitHub ansehen↗1,484
  • mas-bandwidth/serializeM

    mas-bandwidth/serialize

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • mas-bandwidth/yojimboM

    mas-bandwidth/yojimbo

    2,692Auf GitHub ansehen↗

    yojimbo is a network library for client/server games written in C++.

    C
    Auf GitHub ansehen↗2,692
  • networknext/nextN

    networknext/next

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • bestogames/bestonetB

    BestoGames/BestoNet

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • blast-harbour/godot-rollback-fighter-demoB

    blast-harbour/Godot-Rollback-Fighter-Demo

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • andreajens/rakugaki-rumbleA

    AndreaJens/rakugaki-rumble

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • skywind3000/kcpAvatar von skywind3000

    skywind3000/kcp

    16,786Auf GitHub ansehen↗

    KCP is a low-latency transport protocol and reliability layer designed to provide TCP-like guaranteed delivery and ordering over UDP. It implements an automatic repeat request protocol to minimize network jitter and delays, prioritizing timeliness over bandwidth efficiency. The project distinguishes itself through a pluggable congestion controller and flow control logic, allowing the transport layer to be tuned for specific network environments. It includes a NAT keep-alive system that uses periodic heartbeat packets to maintain active communication paths and prevent address translation timeo

    C
    Auf GitHub ansehen↗16,786
  • valvesoftware/gamenetworkingsocketsAvatar von ValveSoftware

    ValveSoftware/GameNetworkingSockets

    9,705Auf GitHub ansehen↗

    GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control systems. It implements a networking layer for reliable and unreliable messaging over UDP, including tools for message fragmentation and reassembly. The project features a peer-to-peer NAT traversal tool for establishing direct host-to-host connections by punching through firewalls and network address translation layers. It secures network traffic through encrypted transport and secure key exchange. The library includes a traffic manager to organize data into prioritized lanes to

    C++game-developmentnetworkingpeer-to-peer
    Auf GitHub ansehen↗9,705