Apollo is a remote desktop streaming server designed to transmit a low-latency video feed of a host screen to remote clients using hardware-accelerated encoding. It functions as a remote input controller and virtual display manager, allowing the host to match the resolution and framerate of connected devices. The system includes a gamepad input emulator that simulates controller hardware on the host machine to translate remote inputs into local events. Server configurations and client pairing are managed through a web-based remote access interface. The project also covers bidirectional clipb
Moonlight-qt is a cross-platform client application designed to stream high-fidelity audio and video from a remote host computer to a local device. It functions as a remote desktop and gaming client, enabling users to interact with host environments by forwarding local keyboard, mouse, and controller inputs to the remote machine. The software distinguishes itself through the use of hardware-accelerated decoding, which processes incoming high-bitrate streams to maintain low latency and minimal CPU overhead. It supports high frame rate streaming and multi-channel surround sound, ensuring that i
FFmpeg is a cross-platform multimedia framework designed for the recording, conversion, and streaming of audio and video content. It functions as a comprehensive toolkit that provides both a command-line utility for direct media manipulation and a collection of low-level libraries for integration into custom applications. At its core, the project utilizes a packet-based stream engine and a format-agnostic abstraction layer to handle diverse media standards, containers, and network protocols. The framework distinguishes itself through a modular, graph-based filter execution model that allows f
LinuxGSM is a command-line orchestration platform designed for the deployment, management, and lifecycle maintenance of dedicated game servers on Linux systems. It functions as a system-level administration tool that automates the provisioning of server instances, ensuring they remain operational through persistent background execution, automated health monitoring, and native system-timer integration. The project distinguishes itself through a modular, shell-script-based architecture that enables multi-instance hosting on a single host. It provides granular control over server environments, i
Sunshine is a self-hosted remote desktop and game streaming server designed to broadcast desktop environments and applications over a network. It functions as a host application that captures system display output and encodes it into low-latency video streams for transmission to remote client devices.
Die Hauptfunktionen von lizardbyte/sunshine sind: Game Streaming Hosts, Desktop Content Streaming, Video Streaming Servers, Remote Desktop Environments, Hardware-Accelerated Video Pipelines, Hardware Accelerated Media Encoders, Input Device Emulators, Game Server Management.
Open-Source-Alternativen zu lizardbyte/sunshine sind unter anderem: classicoldsong/apollo — Apollo is a remote desktop streaming server designed to transmit a low-latency video feed of a host screen to remote… moonlight-stream/moonlight-qt — Moonlight-qt is a cross-platform client application designed to stream high-fidelity audio and video from a remote… ffmpeg/ffmpeg — FFmpeg is a cross-platform multimedia framework designed for the recording, conversion, and streaming of audio and… gameservermanagers/linuxgsm — LinuxGSM is a command-line orchestration platform designed for the deployment, management, and lifecycle maintenance… awesome-selfhosted/awesome-selfhosted — This project is a community-curated directory of open-source software designed for deployment in private server… gorcon/rcon-cli — RCON client for executing queries on game server.