30 open-source projects similar to linebender/vello, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti
Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a
Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis
SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas
This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL specifications. It functions as a graphics API bridge, mapping OpenGL ES calls and WebGL content to platform-specific hardware APIs such as Vulkan and Metal to ensure consistent rendering across different operating systems. The system features a shader translation service that validates shading language code and transpiles it into multiple target languages, including HLSL, SPIR-V, and Metal SL. It employs a pluggable backend architecture to select the appropriate hardware rendering AP
Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst
gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe
Raphael is a JavaScript library for creating, manipulating, and animating scalable vector graphics. It provides a programmatic interface and a cross-browser renderer for drawing 2D vector graphics and complex shapes within a web browser. The project functions as an SVG animation framework and drawing API, allowing for the construction of diagrams, charts, and custom illustrations. It enables the creation of motion graphics through the transformation of vector elements using coordinate systems and easing functions. The library covers capabilities for scalable vector rendering, dynamic data vi
lottie-react-native is a React Native animation library and cross-platform vector animation engine used to render high-quality animations exported from After Effects via the Lottie file format. It functions as a Lottie animation player that allows mobile applications to display hardware-accelerated animations that maintain visual quality across different screen resolutions. The library serves as a dynamic animation controller, enabling the manipulation of playback, color filters, and text layers in real time. It provides the ability to change animation colors and visuals by applying filters t
Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities
This project is a client-side library for rendering responsive, animated SVG progress indicators. It functions as a frontend UI component and vector animation library designed to visualize completion status through linear, circular, and radial shapes. The library is distinguished by its support for custom vector path geometries, allowing users to define specific SVG path data to create specialized shapes. It uses a vector-based rendering approach to ensure that indicators remain sharp across different screen resolutions. The tool covers a range of capabilities including both static and anima
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
This project is a declarative animation library and high-performance engine designed for creating fluid, interactive vector motion graphics on the web. It provides a specialized framework for defining, rendering, and orchestrating complex visual sequences, including custom geometric shapes and dynamic property transitions. The library distinguishes itself through a robust particle system framework that generates explosive or organic visual effects by emitting multiple shapes with randomized trajectories and paths. It utilizes a master timeline controller to synchronize independent animation i
RmlUi is a cross-platform UI renderer and middleware library that enables the creation of user interfaces using a subset of HTML and CSS. It functions as a rendering-agnostic layer designed to integrate web-standard layout and styling into custom game engines and embedded applications. The framework is distinguished by its integration of Lua for dynamic logic and control, as well as a specialized toolkit for rendering SVG images and Lottie animations. It utilizes a pluggable rendering backend that decouples geometry generation from the final display, allowing it to generate textured geometry
This project is a geospatial data rendering engine and OpenStreetMap road network visualizer. It functions as a vector map visualization tool that imports geocoded area data and converts road layouts into visual layers for digital or physical output. The system enables the creation of generative map art and stylized images intended for physical production via pen-plotters or laser cutters. It allows for the manipulation of line widths and colors of city streets to produce custom visual representations of urban environments. The engine provides capabilities for urban road visualization, geogr
Inkscape is a professional vector graphics editor and illustration software used to create resolution-independent logos, diagrams, and technical illustrations. It utilizes the SVG open standard format to ensure graphical data remains scalable across all operations. The software functions as a web animation generator, producing CSS-powered animations and interactive presentations for browser display. It also serves as a mathematical renderer capable of importing and typesetting LaTeX formulas directly into scalable vector graphics. Beyond its graphical interface, the project includes a comman
This project provides a comprehensive toolset for WebGPU, serving as a graphics API wrapper, compute shader framework, resource manager, and shader toolchain. It enables browser-based GPU acceleration by offloading memory-intensive tasks and data processing from the CPU to the GPU. The framework manages the full lifecycle of GPU operations, from requesting physical hardware adapters and initializing logical devices to configuring programmable render and compute pipelines. It specifically supports the coordination of parallel workgroups and collective subgroup operations for general-purpose co
NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel
Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se
Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous
ShapeShifter is a visual editor and utility for creating morphing animations between SVG vector paths. It serves as an interpolation editor that allows for the alignment and modification of vector points to produce fluid transitions between different shapes. The project functions as a cross-platform vector asset generator, exporting animation data as spritesheets and drawable files for use on Android, iOS, and web platforms. It specializes in converting disparate SVG path commands into a unified format to ensure a one-to-one point mapping between shapes. The tool includes capabilities for pa
KineticJS is an HTML5 Canvas JavaScript framework and 2D graphics engine. It provides a system for building interactive user interfaces and 2D graphics by managing a scene graph of elements with dedicated rendering and event propagation. The framework functions as a canvas interaction library that adds event handling to canvas-based applications for desktop and mobile devices. It includes a server-side canvas renderer, allowing graphics to be drawn and rendered in a server environment.
Druid is a native user interface toolkit and 2D graphics engine for the Rust programming language. It functions as a retained-mode, data-driven framework for building graphical user interfaces that run across Linux, macOS, and web browsers via WebAssembly. The toolkit distinguishes itself through a data-first approach to UI design, utilizing lenses to isolate subsets of global application state and synchronize them with specific widgets. This allows the visual layout to update automatically when the underlying data model changes. Its capability surface includes a constraint-based box layout
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including
Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf
Xilem is a native user interface framework for the Rust programming language. It provides a reactive view tree that links application state to the interface to automate updates when data changes. The framework incorporates a GPU-accelerated 2D graphics engine and a dedicated text layout engine to handle complex typography and high-performance visual rendering. It is built as an accessible UI framework with integrated support for system accessibility services and screen readers. The system utilizes a retained-mode architecture with a graphics pipeline that translates drawing commands into har
VPet is a virtual companion application and simulation engine that renders interactive animated characters on the Windows desktop. It uses Windows Presentation Foundation for hardware-accelerated 2D graphics and a state-driven animation engine to manage character visuals based on user input and pet state. The project is built as an embeddable .NET library, allowing the simulation to be integrated into other software projects. It features a plugin-based modding system that loads dynamic libraries at runtime to extend behavioral logic, speech, items, and animations. A community workshop distrib
cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti
Splat is a browser-based 3D Gaussian splatting viewer that renders photorealistic scenes from photographs directly in a web browser. It uses WebGL 2.0 compute shaders to perform per-splat sorting and alpha blending on the GPU, enabling real-time display of millions of semi-transparent ellipsoids. The application also functions as a drag-and-drop converter that transforms .ply files from 3D Gaussian splatting software into the optimized .splat format for web rendering. The viewer provides full camera navigation through keyboard, mouse, and touch gestures, and includes a camera view manager tha