awesome-repositories.com
Blog
MCP
awesome-repositories.com

Entdecke die besten Open-Source-Repositories mit KI-gestützter Suche.

EntdeckenKuratierte SuchenOpen-Source-AlternativenSelf-hosted SoftwareBlogSitemap
ProjektMCP-ServerÜber unsRanking-MethodikPresse
RechtlichesDatenschutzAGB
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to khronosgroup/spirv-cross

Open-source alternatives to SPIRV Cross

18 open-source projects similar to khronosgroup/spirv-cross, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best SPIRV Cross alternative.

  • dotnet/benchmarkdotnetAvatar von dotnet

    dotnet/BenchmarkDotNet

    11,428Auf GitHub ansehen↗

    BenchmarkDotNet is a library and tool suite for measuring the execution time and memory allocation of .NET code. It utilizes statistical sampling and warm-up iterations to determine the stability and precise execution speed of specific methods. The project provides a JIT disassembly viewer to inspect processor disassembly and analyze how the compiler executes code paths. It includes a memory allocation profiler that tracks managed and native memory traffic to identify efficiency bottlenecks. Additionally, a runtime performance comparator allows the same benchmarks to be executed across differ

    C#benchmarkbenchmarkingc-sharp
    Auf GitHub ansehen↗11,428
  • alaingalvan/crossshaderAvatar von alaingalvan

    alaingalvan/CrossShader

    308Auf GitHub ansehen↗

    ⚔️ CrossShader

    C++
    Auf GitHub ansehen↗308
  • alaingalvan/image-editor-effectsAvatar von alaingalvan

    alaingalvan/image-editor-effects

    103Auf GitHub ansehen↗

    Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

    TypeScript
    Auf GitHub ansehen↗103
  • bontchev/pcodedmpB

    bontchev/pcodedmp

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • cseagle/freedomAvatar von cseagle

    cseagle/fREedom

    230Auf GitHub ansehen↗

    capstone based disassembler for extracting to binnavi

    PLpgSQL
    Auf GitHub ansehen↗230

KI-Suche

Entdecke weitere awesome Repositories

Beschreibe in einfachen Worten, was du brauchst — die KI bewertet tausende kuratierte Open-Source-Projekte nach Relevanz.

Find more with AI search
  • das-labor/panopticonAvatar von das-labor

    das-labor/panopticon

    1,443Auf GitHub ansehen↗

    A libre cross-platform disassembler.

    Rust
    Auf GitHub ansehen↗1,443
  • dfranx/shaderedAvatar von dfranx

    dfranx/SHADERed

    4,765Auf GitHub ansehen↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    Auf GitHub ansehen↗4,765
  • gdabah/distormAvatar von gdabah

    gdabah/distorm

    1,336Auf GitHub ansehen↗

    Powerful Disassembler Library For x86/AMD64

    Cdisassemblerdisassembler-distormdisassembler-library
    Auf GitHub ansehen↗1,336
  • jjyg/metasmJ

    jjyg/metasm

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • khronosgroup/glslangAvatar von KhronosGroup

    KhronosGroup/glslang

    3,533Auf GitHub ansehen↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    Auf GitHub ansehen↗3,533
  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0Auf GitHub ansehen↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    Auf GitHub ansehen↗0
  • redasmorg/redasmR

    redasmorg/redasm

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • stegu/psrdnoiseS

    stegu/psrdnoise

    0Auf GitHub ansehen↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    Auf GitHub ansehen↗0
  • stegu/webgl-noiseAvatar von stegu

    stegu/webgl-noise

    581Auf GitHub ansehen↗

    Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

    C
    Auf GitHub ansehen↗581
  • steincodes/godot-shader-tutorialsAvatar von steincodes

    steincodes/godot-shader-tutorials

    90Auf GitHub ansehen↗

    Basic godot shader tutorial projects from my youtube tutorials.

    GLSL
    Auf GitHub ansehen↗90
  • wisk/medusaAvatar von wisk

    wisk/medusa

    1,086Auf GitHub ansehen↗

    An open source interactive disassembler

    C++
    Auf GitHub ansehen↗1,086
  • 0xd4d/iced0

    0xd4d/iced

    0Auf GitHub ansehen↗
    Auf GitHub ansehen↗0
  • zyantific/zydisAvatar von zyantific

    zyantific/zydis

    4,265Auf GitHub ansehen↗

    Zydis is an x86 and x86-64 binary analysis library that provides a framework for decoding machine code and inspecting the technical attributes of processor instructions. It functions as an instruction disassembler that translates binary data into structured instruction metadata and human-readable assembly. The project includes a machine code encoder for converting assembly instructions and operands back into their binary representations. It also provides an assembly syntax formatter to transform decoded instruction structures into assembly text strings using configurable syntax styles. The l

    Camdccodegen
    Auf GitHub ansehen↗4,265