18 open-source projects similar to khronosgroup/spirv-cross, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best SPIRV Cross alternative.
BenchmarkDotNet is a library and tool suite for measuring the execution time and memory allocation of .NET code. It utilizes statistical sampling and warm-up iterations to determine the stability and precise execution speed of specific methods. The project provides a JIT disassembly viewer to inspect processor disassembly and analyze how the compiler executes code paths. It includes a memory allocation profiler that tracks managed and native memory traffic to identify efficiency bottlenecks. Additionally, a runtime performance comparator allows the same benchmarks to be executed across differ
Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…
A libre cross-platform disassembler.
SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and
Powerful Disassembler Library For x86/AMD64
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…
Basic godot shader tutorial projects from my youtube tutorials.
Zydis is an x86 and x86-64 binary analysis library that provides a framework for decoding machine code and inspecting the technical attributes of processor instructions. It functions as an instruction disassembler that translates binary data into structured instruction metadata and human-readable assembly. The project includes a machine code encoder for converting assembly instructions and operands back into their binary representations. It also provides an assembly syntax formatter to transform decoded instruction structures into assembly text strings using configurable syntax styles. The l