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Back to icculus/physfs

Open-source alternatives to Physfs

22 open-source projects similar to icculus/physfs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Physfs alternative.

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    assimp/assimp

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    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
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  • bellard/quickjsAvatar von bellard

    bellard/quickjs

    10,411Auf GitHub ansehen↗

    QuickJS is a lightweight, memory-efficient JavaScript engine and runtime designed for embedding within C applications. It provides a small binary footprint and supports the latest ECMAScript standards, enabling the execution of JavaScript code with fast startup times and low memory usage. The project includes a standalone JavaScript compiler that transforms source code into independent binary executables. These files run on a machine without requiring an external language runtime. The engine implements deterministic memory management through reference counting and cycle collection. It also p

    C
    Auf GitHub ansehen↗10,411
  • bluem/pashuaB

    BlueM/Pashua

    0Auf GitHub ansehen↗
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    HandmadeMath/Handmade-Math

    1,571Auf GitHub ansehen↗

    A single-file, cross-platform, public domain graphics math library for both C and C++. Supports vectors, matrices, quaternions, and all the utilities you'd expect.

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  • immediate-mode-ui/nuklearAvatar von Immediate-Mode-UI

    Immediate-Mode-UI/Nuklear

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    Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d

    Ccc89gui
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    jkuhlmann/cgltf

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    :diamondshapewithadot_inside: Single-file glTF 2.0 loader and writer written in C99

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  • lem-project/lemAvatar von lem-project

    lem-project/lem

    2,983Auf GitHub ansehen↗

    General-purpose editor/IDE with high expansibility in Common Lisp

    Common Lisp
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    lua/lua

    9,768Auf GitHub ansehen↗

    Lua is an embeddable scripting language written in ISO C, designed to be integrated into host applications for runtime customization. It provides a C-based scripting engine and a prototype-based object model that utilizes associative arrays and metatables to implement inheritance and complex data structures. The language features a cooperative multitasking system that manages concurrent execution threads via coroutines and an incremental garbage collector for automatic memory management. It includes a safe code sandbox to isolate global state and run untrusted scripts within a protected envir

    C
    Auf GitHub ansehen↗9,768
  • lvgl/lvglAvatar von lvgl

    lvgl/lvgl

    23,880Auf GitHub ansehen↗

    This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro

    Ccembeddedgraphics
    Auf GitHub ansehen↗23,880
  • mas-bandwidth/netcodeAvatar von mas-bandwidth

    mas-bandwidth/netcode

    2,571Auf GitHub ansehen↗

    Secure client/server protocol for multiplayer games built on top of UDP

    Cclient-servergame-developmentpackets
    Auf GitHub ansehen↗2,571
  • obuchiyuki/devtoysmacAvatar von ObuchiYuki

    ObuchiYuki/DevToysMac

    9,231Auf GitHub ansehen↗

    DevToysMac is a native macOS developer utility suite designed to encode, decode, and transform common data formats. It serves as a centralized tool suite for formatting and converting developer data into human-readable or machine-compatible strings. The application provides a set of tools for developer data manipulation, including JSON validation and formatting, Base64 encoding and decoding, and URL encoding and decoding. It also includes a text manipulation toolkit for cleaning up configuration files and developer logs through common string operations. The software is built as a SwiftUI des

    Swift
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  • phoboslab/qoiAvatar von phoboslab

    phoboslab/qoi

    7,492Auf GitHub ansehen↗

    QOI is a lossless image codec and encoding standard designed for high-speed compression and decompression of raw pixel data. It provides a toolkit for translating raw image buffers into a compact format and back into pixel representations without any loss of quality. The implementation focuses on fast image encoding and decoding, enabling the rapid conversion of compressed image data back into raw pixels. It also supports image format conversion to ensure compatibility across different software systems and hardware.

    C
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  • recp/cglmAvatar von recp

    recp/cglm

    2,959Auf GitHub ansehen↗

    📽 Highly Optimized 2D / 3D Graphics Math (glm) for C

    C
    Auf GitHub ansehen↗2,959
  • robotsandpencils/xcodesappAvatar von RobotsAndPencils

    RobotsAndPencils/XcodesApp

    8,432Auf GitHub ansehen↗

    XcodesApp is a management utility for controlling Apple development toolsets. It serves as a version manager and runtime installer used to download, install, and switch between multiple versions of Xcode and their associated platform runtimes. The tool provides a way to browse available versions, release notes, and system compatibility requirements from official release channels. It utilizes accelerated connections to download specific versions of the development environment and its corresponding operating system runtimes and hardware variants. Users can assign a specific installed version a

    Swift
    Auf GitHub ansehen↗8,432
  • sandermertens/flecsAvatar von SanderMertens

    SanderMertens/flecs

    8,045Auf GitHub ansehen↗

    Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar

    Cc99cpp11cpp14
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  • sheagcraig/yoS

    sheagcraig/yo

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  • slembcke/chipmunk2dAvatar von slembcke

    slembcke/Chipmunk2D

    2,397Auf GitHub ansehen↗

    A fast and lightweight 2D game physics library.

    C2d2d-physicsc
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  • sozercan/openincodeAvatar von sozercan

    sozercan/OpenInCode

    910Auf GitHub ansehen↗

    :openfilefolder: macOS Finder toolbar app to open current folder in Visual Studio Code

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  • svaarala/duktapeAvatar von svaarala

    svaarala/duktape

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    Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in

    JavaScriptduktapejavascriptjavascript-engine
    Auf GitHub ansehen↗6,208
  • zpl-c/enetAvatar von zpl-c

    zpl-c/enet

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    ⚡️ ENet reliable UDP networking library

    Cccppenet
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