30 open-source projects similar to google/cameraview, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Cameraview alternative.
CameraView is a high-level Android camera library and hardware wrapper designed for capturing photos and videos. It provides an abstraction layer for managing camera hardware and a media capture API for recording high-resolution video and RAW photos with configurable bitrates and resolutions. The project features a real-time camera filter framework and a preview manager. These systems allow for the application of custom shaders and visual effects to live camera streams and the rendering of previews with customizable aspect ratios, overlays, and composition grids. The library covers a wide ra
Fotoapparat is an Android media capture library and camera API wrapper. It provides a hardware abstraction layer designed to unify the interface for photo and video capture across diverse Android devices, utilizing a state-driven framework with immutable objects to manage hardware configurations. The framework manages device-specific complexities by providing a consistent API for lens switching and hardware parameter updates. It includes integrated hardware monitoring to track camera operations and log failures for diagnostic visibility. The library covers a broad range of capture capabiliti
Camerakit-android is a library and API wrapper that provides a consistent interface for photo and video capture across Android Camera 1 and 2 APIs. It functions as a media capture library that standardizes hardware access and provides a unified system for recording images and video across different operating system versions. The project includes a camera preview component that automatically scales and crops camera output to fit custom view dimensions. It also provides a camera control toolkit for managing continuous autofocus, tap-to-focus interactions, and pinch-to-zoom gestures. The toolki
This is an Android barcode scanning library designed to detect and decode barcode data from a live camera feed. It provides the core infrastructure for translating visual patterns into text on mobile devices. The library includes a camera preview manager that adjusts aspect ratios and feed sizes to fit various screen dimensions, as well as a hardware controller for managing flash, autofocus, and sensor selection. It also features a barcode format filter to restrict scanning to specific barcode types to increase detection speed and accuracy. The project covers camera hardware control, live ba
This is a ZXing-based toolkit for integrating barcode and QR code scanning and generation into Android applications. It functions as a barcode scanner capable of decoding data from both live camera streams and static image files. The library includes a QR code generator that supports the creation of image files with custom logos embedded in the center of the code. It also provides a customizable camera scanning interface, allowing for adjustments to the scanning overlay and control over the device flash to improve visibility in low light. Its broader capabilities cover the extraction of text
gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe
Highway is a portable C++ library and hardware abstraction layer designed for writing single instruction multiple data (SIMD) code. It provides a unified interface that maps data-parallel logic to various CPU instruction sets, enabling the development of high-performance software that runs across different processor architectures without requiring architecture-specific assembly. The project features a dynamic instruction dispatcher that selects the most efficient CPU instruction set at runtime based on detected hardware. It also supports static target specialization and extensible mechanisms
A collection of reference implementations and code samples for integrating Android camera hardware and software APIs. The project provides demonstrations for using both the Jetpack CameraX library and the low-level Camera2 API to implement photo and video capture features. The repository includes specialized implementations for high-performance recording, such as high-frame-rate slow motion and high-dynamic-range video. It also features examples of machine learning vision, demonstrating how to analyze live camera frames for object detection and QR code scanning. The project covers broad imag
This is an Android library that adds barcode scanning to applications using the device camera. It wraps the ZXing barcode decoding engine and exposes it through a simplified Android API, functioning as a software development kit for real-time scanning. The library offers two primary integration approaches: launching a full-screen camera activity through Android intents, or embedding a live scanner view directly into application layouts using SurfaceView or TextureView. Scanner behavior can be customized through programmatic configuration objects before scanning begins, and scanned barcode dat
This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
TinyGo is a specialized compiler and development toolkit designed to bring the Go programming language to resource-constrained microcontrollers and WebAssembly environments. It provides a bare-metal runtime environment that enables high-level code execution without the need for a traditional operating system, utilizing an LLVM-based backend to generate efficient machine instructions. The project distinguishes itself through aggressive optimization techniques tailored for small hardware, including a static memory allocation strategy and whole-program dead code elimination that significantly re
CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom
This is a desktop application for managing connected Android and iOS devices. It serves as a cross-platform tool for sideloading application packages, capturing device screens, collecting system diagnostic bug reports, and executing shell scripts. The project distinguishes itself by providing a unified interface for both mobile operating systems. It enables the simultaneous recording of video and taking of screenshots from multiple devices to local storage, and allows for the execution of custom bash scripts across one or many connected hardware targets. The software covers several operation
Autoware is a modular autonomous driving stack and open-source platform for advanced driver assistance systems. It functions as an integrated operating environment that manages the full pipeline from sensor data processing to vehicle actuation, utilizing the ROS 2 robotics framework for distributed communication and hardware abstraction. The system provides a comprehensive software architecture to enable autonomous driving across various vehicle platforms. It coordinates perception, planning, and control systems to operate vehicles without human intervention. The platform covers several core
This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a
InstaMaterial is a Material Design social media interface implementation for Android. It serves as a mobile application frontend and navigation framework featuring scrollable content feeds, user profiles, and interactive social engagement elements. The project is distinguished by its complex motion design, including circular reveal animations that transition between screens from specific touch coordinates and sequenced entry effects that coordinate translation, alpha, and scale transforms. It also implements a custom camera integration system that utilizes shaders for circular image cropping
MonoGame is a cross-platform game engine and framework built for the C# language and .NET ecosystem. It provides a development environment for creating 2D and 3D games that run across multiple operating systems and hardware platforms. The project serves as an open-source implementation of the XNA game studio API. It includes a dedicated game asset pipeline to convert raw art and sound files into optimized formats for efficient engine loading. The framework provides a hardware-abstraction layer to maintain a consistent interface for graphics and input across different devices. Its capabilitie
This project is a cross-platform mobile camera framework and real-time computer vision library. It provides a high-performance interface for mobile applications to handle hardware control, media capture, and live camera frame processing. The framework includes a dedicated system for running AI models and custom analysis on live camera streams using high-performance worklets. It also functions as a real-time detection and decoding system for QR codes and barcodes. Broad capabilities cover the capture of high-resolution photos and videos with controls for zoom, HDR, and frame rates. The projec
AntiMicroX is a gamepad input manager and automation tool that translates gamepad inputs into keyboard and mouse commands. It functions as an input remapper capable of translating physical controller buttons and joystick movements into system actions for applications that lack native controller support. The system features window detection to automatically switch between custom input profiles based on the currently active application. It includes tools for game controller automation through complex macros and provides hardware standardization to ensure diverse controller models behave consist
SDRangel is a comprehensive software-defined radio suite and digital signal processing framework. It functions as an RF spectrum analyzer and modular radio demodulator, providing a unified hardware abstraction layer to connect various radio devices to software processing pipelines for data acquisition and transmission. The platform is distinguished by its modular architecture, which uses a data-flow graph of dynamic libraries to construct signal processing chains. This allows for a plugin-based environment where users can extract audio and digital data from raw radio signals using various mod
The Espressif SoC Development Framework is a comprehensive toolset for developing, compiling, and flashing applications targeting Espressif system-on-chips. It serves as an embedded toolchain orchestrator and a hardware abstraction layer that simplifies the control of low-level peripherals, memory mapping, and chip-specific registers. The framework provides a dedicated IoT connectivity stack for implementing Wi-Fi, Bluetooth, Zigbee, and Ethernet communication on microcontrollers. It also includes an embedded real-time operating system integration layer to manage multitasking and scheduling o
Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles
OpenRGB is a centralized software suite for controlling colors and lighting effects across various brands of RGB hardware. It functions as a cross-platform controller and hardware control system that provides a unified interface for managing lighting profiles and effects. The project features an extensible plugin framework and a dedicated plugin interface that allow for the addition of new hardware support and integration features. It includes a network gateway that exposes an API for third-party applications to send lighting commands to connected devices. The system supports multi-computer
The compute runtime is a software layer that provides unified interfaces for parallel processing, kernel execution, and hardware-specific driver communication. It functions as a driver for OpenCL and OneAPI Level Zero, enabling the execution of data-intensive workloads across diverse graphics hardware architectures. The project distinguishes itself by maintaining consistent performance and compatibility across multiple generations of graphics hardware. It achieves this through a hardware abstraction layer that bridges high-level compute instructions with specific silicon capabilities, alongsi
The Intel GPU Media Driver is a hardware-accelerated driver designed to facilitate video decoding, encoding, and transcoding operations on Intel graphics processing units. It functions as a low-level abstraction layer that enables media applications to offload compute-intensive processing tasks to dedicated graphics hardware engines through a standardized software interface. The driver distinguishes itself by providing a unified hardware abstraction layer that translates high-level media requests into platform-specific instructions across diverse graphics hardware generations. It manages comp
egret-core is a cross-platform game engine and mobile application framework used to develop 2D and 3D software for Android, iOS, and Windows. It serves as a multi-platform graphics engine and input handler designed to maintain consistent visual output and interaction behavior across different hardware. The project provides a game physics and animation suite that integrates external libraries for skeletal animations, particle systems, and complex physics simulations. It utilizes a hardware-abstraction layer to standardize touch, keyboard, and mouse interactions across multiple operating system
ggez is a 2D game framework for the Rust programming language. It provides a hardware abstraction layer for accessing keyboard, mouse, sound, and graphics hardware, alongside a dedicated game loop manager that synchronizes input processing, state updates, and frame rendering for real-time applications. The framework includes a hardware-accelerated rendering engine for drawing sprites, shapes, and text using shader programs. It also features a resource management system that uses a filesystem abstraction to load and manage game assets from physical directories or compressed archives. Addition
ioscreator is a comprehensive set of educational resources and reference guides for building mobile applications on the iOS platform. It provides a structured course and tutorial series focused on combining interface design with mobile logic using the SwiftUI framework. The project distinguishes itself through specialized guides for hardware integration and state management, covering the use of device sensors such as the camera, microphone, and accelerometer. It also includes a dedicated UI component library and tutorials for implementing native Apple system services. The materials cover a b
MediaPipe is a cross-platform machine learning framework designed for building and deploying pipelines that process live and streaming media. It provides a system for connecting processing components into custom machine learning chains to analyze real-time audio and video streams. The framework includes a suite of pre-trained models for tasks such as hand, face, and pose tracking, along with tools for retraining and customizing these models with specific datasets. It also features a dedicated benchmarker for measuring the execution speed and accuracy of machine learning models directly within
stable-diffusion.cpp is a high-performance C++ inference engine designed for generating images and video from text prompts using Stable Diffusion models. It functions as a latent diffusion model runtime and a lightweight machine learning framework that enables local diffusion model execution on consumer hardware. The project distinguishes itself as a CPU-based image generator capable of running without a dedicated GPU. It employs a specialized C++ tensor backend and cross-backend hardware abstraction to dispatch compute tasks across different processor instruction sets and graphics APIs. The