Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and libraries that enable the integration of custom content into the game. It serves as a foundational toolkit for injecting custom logic, assets, and networked data into the game environment during both startup and runtime phases. The framework distinguishes itself by facilitating interoperability between independent modifications through shared events and interface-based contracts, which allow different mods to interact without requiring direct dependencies. It manages the complex
The GoldSrc game engine is a 3D game framework and first-person shooter engine designed for building and running interactive software. It functions as a moddable game framework, providing a system for creating custom game rules and content through client-side code and shared libraries. The project includes a game engine SDK and development tools for compiling custom game logic into dynamic link libraries. This modular structure allows for the development and distribution of game modifications on Windows and Linux platforms.
Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s
Iris is a graphics modifier and OpenGL shader engine for Minecraft. It functions as a tool for improving visual fidelity and lighting effects by loading and rendering shader packs through custom pipelines. The project serves as a compatibility layer for modded environments, ensuring that high-fidelity shaders run stably alongside other game modifications without causing software conflicts or crashes. It also acts as a render performance optimizer to maximize GPU utilization and maintain stable frame rates while processing complex visual effects. The system utilizes real-time render intercept
Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework that allows for the injection of dynamic libraries to alter game behavior and add new features.
Die Hauptfunktionen von geode-sdk/geode sind: Game Modding Toolkits, Mod Loaders, Mod Compatibility Layers, Hook Registries, Manifest-Driven Dependency Managers, Function Hooking, Game Software Development Kits, Mod Loading Systems.
Open-Source-Alternativen zu geode-sdk/geode sind unter anderem: fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and… valvesoftware/halflife — The GoldSrc game engine is a 3D game framework and first-person shooter engine designed for building and running… funkincrew/funkin — Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with… irisshaders/iris — Iris is a graphics modifier and OpenGL shader engine for Minecraft. It functions as a tool for improving visual… java-native-access/jna — JNA is a foreign function interface and native memory mapper that allows Java applications to call functions in shared… jmpews/dobby — Dobby is a dynamic function hooking framework and binary instrumentation tool designed to intercept and redirect…