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Back to formidablelabs/react-game-kit

Open-source alternatives to React Game Kit

30 open-source projects similar to formidablelabs/react-game-kit, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best React Game Kit alternative.

  • cocos2d/cocos2d-objcAvatar von cocos2d

    cocos2d/cocos2d-objc

    4,045Auf GitHub ansehen↗

    cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti

    Objective-C
    Auf GitHub ansehen↗4,045
  • pistondevelopers/pistonAvatar von PistonDevelopers

    PistonDevelopers/piston

    4,694Auf GitHub ansehen↗

    Piston is a modular game engine and framework written in Rust for building two and three-dimensional graphical applications. It functions as a cross-platform windowing library and a system for managing input events and window loops across different operating systems. The project provides specialized rendering systems, including a voxel rendering engine for volumetric pixels and a skeletal animation system for deforming meshes via hierarchical bone structures. It also features an immediate mode user interface toolkit for creating responsive on-screen elements and a behavior tree AI framework t

    Rustmodular-game-enginepistonrust
    Auf GitHub ansehen↗4,694
  • killedbyapixel/littlejsAvatar von KilledByAPixel

    KilledByAPixel/LittleJS

    4,127Auf GitHub ansehen↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    Auf GitHub ansehen↗4,127

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  • o3de/o3deAvatar von o3de

    o3de/o3de

    8,954Auf GitHub ansehen↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    Auf GitHub ansehen↗8,954
  • bberak/react-native-game-engineAvatar von bberak

    bberak/react-native-game-engine

    3,102Auf GitHub ansehen↗

    React Native Game Engine is a framework for building 2D interactive experiences and simulations within mobile applications. It provides a dedicated controller for managing a fixed-step game loop, ensuring that game logic, user inputs, and state updates occur at a consistent frame rate. The engine utilizes an entity-component-system architecture to decouple game object data from behavior. By structuring objects as independent entities processed by reusable logic functions, it allows for the management of complex scenes through a centralized, data-driven approach. The framework supports the cr

    JavaScriptgame-2dgame-developmentgame-engine
    Auf GitHub ansehen↗3,102
  • kittykatattack/learningpixiAvatar von kittykatattack

    kittykatattack/learningPixi

    4,421Auf GitHub ansehen↗

    learningPixi is an educational resource and instructional guide focused on 2D web graphics and interactive media development. It provides a structured curriculum and tutorials for building 2D games and visual applications using the Pixi.js rendering engine and WebGL for hardware-accelerated graphics. The project covers specialized workflows for sprite animation, including the use of texture atlases and spritesheet frame extraction. It also provides guidance on implementing game state management for scene transitions and rectangular collision detection systems to trigger interactive events. T

    Auf GitHub ansehen↗4,421
  • turbulenz/turbulenz_engineAvatar von turbulenz

    turbulenz/turbulenz_engine

    4,987Auf GitHub ansehen↗

    Turbulenz Engine is a cross-platform game engine and HTML5 framework designed for rendering graphics and simulating physics across desktop, mobile, and web environments. It functions as a WebGL graphics engine and a web-based physics engine, providing the necessary tools to build 2D and 3D games that run within browsers. The project includes a real-time multiplayer framework that synchronizes game states and player interactions between multiple users via server-side communication. This allows for the coordination of both real-time and asynchronous turn-based actions to maintain a consistent s

    TypeScript
    Auf GitHub ansehen↗4,987
  • fullstackio/flappyswiftAvatar von fullstackio

    fullstackio/FlappySwift

    9,694Auf GitHub ansehen↗

    FlappySwift is a side-scrolling arcade game implementation built for Apple platforms. Developed using the Swift programming language, this 2D game project features a physics-based environment where a player controls a character to avoid obstacles. The project utilizes the SpriteKit framework to handle rigid body dynamics, gravitational forces, and sprite-based rendering. Game flow is managed through a state machine that controls transitions between the start menu, active gameplay, and game over screens. The implementation covers 2D physics simulation, including bounding-box collision detecti

    Swift
    Auf GitHub ansehen↗9,694
  • subprotocol/verlet-jsAvatar von subprotocol

    subprotocol/verlet-js

    3,792Auf GitHub ansehen↗

    verlet-js is a JavaScript 2D physics engine and Verlet integration library used to simulate point masses and geometric constraints. It functions as a computational tool for calculating particle movement and structural interactions to create stable physics animations in browser environments. The project acts as a geometric constraint solver that enforces fixed distances and angles between interconnected nodes. This allows for the modeling of complex physical shapes and structures, such as cloth or rigid bodies, by iteratively adjusting particle positions. The engine includes a canvas animatio

    JavaScript
    Auf GitHub ansehen↗3,792
  • cocos/cocos-engineAvatar von cocos

    cocos/cocos-engine

    9,651Auf GitHub ansehen↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    Auf GitHub ansehen↗9,651
  • ggez/ggezAvatar von ggez

    ggez/ggez

    4,646Auf GitHub ansehen↗

    ggez is a 2D game framework for the Rust programming language. It provides a hardware abstraction layer for accessing keyboard, mouse, sound, and graphics hardware, alongside a dedicated game loop manager that synchronizes input processing, state updates, and frame rendering for real-time applications. The framework includes a hardware-accelerated rendering engine for drawing sprites, shapes, and text using shader programs. It also features a resource management system that uses a filesystem abstraction to load and manage game assets from physical directories or compressed archives. Addition

    Rustcratesenginegame
    Auf GitHub ansehen↗4,646
  • urho3d/urho3dAvatar von urho3d

    urho3d/urho3d

    4,707Auf GitHub ansehen↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    Auf GitHub ansehen↗4,707
  • melonjs/melonjsAvatar von melonjs

    melonjs/melonJS

    6,319Auf GitHub ansehen↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    Auf GitHub ansehen↗6,319
  • luanpotter/flameAvatar von luanpotter

    luanpotter/flame

    10,647Auf GitHub ansehen↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    Auf GitHub ansehen↗10,647
  • godotengine/godot-demo-projectsAvatar von godotengine

    godotengine/godot-demo-projects

    8,250Auf GitHub ansehen↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    Auf GitHub ansehen↗8,250
  • flame-engine/flameAvatar von flame-engine

    flame-engine/flame

    10,646Auf GitHub ansehen↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    Auf GitHub ansehen↗10,646
  • schteppe/cannon.jsAvatar von schteppe

    schteppe/cannon.js

    4,979Auf GitHub ansehen↗

    cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in three-dimensional space. It functions as a rigid body dynamics engine that models mass, friction, and velocity to determine object movement, while providing a mathematical framework for applying physical constraints and joints. The engine supports a variety of collision volumes, including spheres, boxes, convex polyhedrons, heightfields for terrain simulation, and complex triangle meshes. It provides tools for identifying intersections between these shapes and calculating the exact areas

    JavaScript
    Auf GitHub ansehen↗4,979
  • supertux/supertuxAvatar von SuperTux

    SuperTux/supertux

    2,869Auf GitHub ansehen↗

    Supertux is an open-source 2D platforming game and game engine. It features a side-scrolling adventure where players navigate themed worlds and defeat enemies to reach specific goals. The project is designed for cross-platform availability, providing a consistent experience across desktop, Android devices, and web browsers. The browser version utilizes WebAssembly to allow immediate playback without local software installation. The software includes an integrated level editor and tools for custom level design, enabling the creation of unique game environments. Other capabilities include inpu

    C++c-plus-plusgamegames
    Auf GitHub ansehen↗2,869
  • cocos2d/cocos2d-iphoneAvatar von cocos2d

    cocos2d/cocos2d-iphone

    4,045Auf GitHub ansehen↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
    Auf GitHub ansehen↗4,045
  • soulwire/coffee-physicsAvatar von soulwire

    soulwire/Coffee-Physics

    1,053Auf GitHub ansehen↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    Auf GitHub ansehen↗1,053
  • phaserjs/phaserAvatar von phaserjs

    phaserjs/phaser

    39,791Auf GitHub ansehen↗

    Phaser is a comprehensive 2D game engine designed for building high-performance, interactive content that runs directly in web browsers. At its core, the engine utilizes a fixed-timestep simulation loop that decouples game logic from variable browser frame rates, ensuring consistent behavior across diverse hardware. It provides a robust framework for managing asset loading, physics, input, and audio, enabling the creation of complex, responsive visual experiences for both desktop and mobile devices. The engine distinguishes itself through a high-performance graphics pipeline that automaticall

    JavaScriptcanvasdiscord-activitiesfacebook-instant-games
    Auf GitHub ansehen↗39,791
  • marblexu/pythonplantsvszombiesAvatar von marblexu

    marblexu/PythonPlantsVsZombies

    3,732Auf GitHub ansehen↗

    This project is a single-player tower defense game and 2D grid-based strategy application built with Python and the Pygame library. It focuses on resource management and tactical unit placement to prevent waves of enemies from reaching a goal. The gameplay centers on constructing defensive lines using units with specialized combat abilities. Players manage a limited currency by collecting energy resources via a pointer interface and select specific equipment sets to configure their available units before starting a level. The system supports level-based progression by loading environmental c

    Python
    Auf GitHub ansehen↗3,732
  • isadorasophia/murderAvatar von isadorasophia

    isadorasophia/murder

    3,171Auf GitHub ansehen↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    Auf GitHub ansehen↗3,171
  • libresprite/librespriteAvatar von LibreSprite

    LibreSprite/LibreSprite

    7,007Auf GitHub ansehen↗

    LibreSprite is a digital art application for designing precise pixel characters and objects. It functions as a 2D sprite editor, palette-based image editor, and pixel art animation software. The application specializes in creating frame-based pixel art animations using onion skinning and layer management. It also includes a tiled texture creator for producing seamless repeating patterns and textures through a synchronized tiled viewport. The software covers a broader range of game asset pipeline capabilities, including the creation of static pixel art and the management of fixed color palett

    C++animationcpluspluscpp
    Auf GitHub ansehen↗7,007
  • electronicarts/cnc_red_alertAvatar von electronicarts

    electronicarts/CnC_Red_Alert

    6,678Auf GitHub ansehen↗

    This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro

    C++command-and-conqueropen-sourcereal-time-strategy
    Auf GitHub ansehen↗6,678
  • id-software/quake-iii-arenaAvatar von id-Software

    id-Software/Quake-III-Arena

    8,053Auf GitHub ansehen↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    Auf GitHub ansehen↗8,053
  • leaflet/leafletAvatar von Leaflet

    Leaflet/Leaflet

    45,200Auf GitHub ansehen↗

    Leaflet is a lightweight JavaScript mapping library used to build mobile-friendly interactive maps on web pages. It functions as an open-source geospatial toolkit and web map renderer, providing the necessary tools to display geographical tiles and vector data. The framework is designed as a mobile-first map interface, ensuring that mapping experiences remain responsive and efficient across both desktop browsers and mobile devices. It enables the creation of custom map implementations and the visualization of geospatial data through the addition of markers, popups, and layers. The library co

    JavaScriptjavascriptleafletmaps
    Auf GitHub ansehen↗45,200
  • cambecc/earthAvatar von cambecc

    cambecc/earth

    6,552Auf GitHub ansehen↗

    Earth is an interactive web-based platform for visualizing global weather, ocean, and atmospheric data. It animates particle flows representing wind, ocean currents, and waves on a customizable map, and supports overlaying color-coded meteorological, oceanographic, chemical, and particulate data for detailed analysis. The platform distinguishes itself by offering multiple cartographic projections—including orthographic, equirectangular, and stereographic—that can be switched to view global patterns from different perspectives. It also provides keyboard-driven navigation, allowing map rotation

    JavaScript
    Auf GitHub ansehen↗6,552
  • iamkun/tower_gameAvatar von iamkun

    iamkun/tower_game

    1,596Auf GitHub ansehen↗

    Tower Game is a browser-based JavaScript engine designed for building physics-driven stacking simulations. It provides a framework for developing interactive arcade-style challenges where players align blocks to build structures, with core systems that manage collision logic, health tracking, and precision-based scoring. The engine distinguishes itself through a modular architecture that allows for deep customization of gameplay mechanics. Developers can inject custom functions to override default movement speeds, oscillation angles, and scoring triggers at runtime. Additionally, the system s

    JavaScriptcanvasgamehtml5
    Auf GitHub ansehen↗1,596
  • ant-galaxy/oasis-engineAvatar von ant-galaxy

    ant-galaxy/oasis-engine

    5,791Auf GitHub ansehen↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    Auf GitHub ansehen↗5,791