Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes.
Die Hauptfunktionen von fogleman/craft sind: Voxel Engines, Game State Persistence, State Persistence, Client-Server Architectures, Noise-Based Terrain Generation, Voxel World Generation, Procedural Generation, Infinite Terrain Generators.
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