Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the
Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real
FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management
Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu
JavaScript Game Engine
Die Hauptfunktionen von craftyjs/crafty sind: Game Engines, Game Engines and Frameworks, Game Frameworks.
Open-Source-Alternativen zu craftyjs/crafty sind unter anderem: photonstorm/phaser — Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on… cocos2d/cocos2d-html5 — Cocos2d for Web Browsers. Built using JavaScript. almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment… ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity…