Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Die Hauptfunktionen von cocoatoucher/glide sind: 2D Game Engines, Spieleentwicklung, Game Engines and Frameworks, Game Development.
Open-Source-Alternativen zu cocoatoucher/glide sind unter anderem: melonjs/melonjs — melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a… digitsensitive/juno — Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games. azul3d/engine. adamslair/duality — a 2D Game Development Framework. bladecoder/bladecoder-adventure-engine — Classic point and click adventure game engine and editor. beefsack/go-astar — Go implementation of the A* search algorithm.
melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan
a 2D Game Development Framework