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Back to brackeys/2d-character-controller

Open-source alternatives to 2D Character Controller

30 open-source projects similar to brackeys/2d-character-controller, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best 2D Character Controller alternative.

  • owenashurst/agar.io-cloneAvatar von owenashurst

    owenashurst/agar.io-clone

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    This project is a browser-based, real-time multiplayer action game where players control a character on a 2D canvas to absorb objects and grow in size. It utilizes a Node.js game server and WebSockets to synchronize game state, player movement, and chat across all connected participants. The application is delivered as a dockerized game application, ensuring consistent hosting and deployment across different cloud environments through containerized server environments. The system implements an authoritative server model that processes all game logic and physics to prevent cheating and mainta

    JavaScript
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  • avianphysics/avianAvatar von avianphysics

    avianphysics/avian

    3,018Auf GitHub ansehen↗

    Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass, forces, and velocity. It provides a framework for simulating rigid body dynamics, collision detection, and joint constraints for games and applications. The engine utilizes a modular physics pipeline with a plugin-based architecture, allowing for the customization of simulation fidelity settings and the extension of collision backends. It includes a specialized kinematic character controller for implementing entity movement and sliding behavior against physical geometry. The syste

    Rust2d3dbevy
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  • jrouwe/joltphysicsAvatar von jrouwe

    jrouwe/JoltPhysics

    9,685Auf GitHub ansehen↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

    C++c-plus-pluscppgame-development
    Auf GitHub ansehen↗9,685

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    8,250Auf GitHub ansehen↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

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  • dimforge/rapierAvatar von dimforge

    dimforge/rapier

    5,471Auf GitHub ansehen↗

    Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments. The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control. The simulat

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  • joebinns/stylised-character-controllerJ

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  • knela96/dynamic-parkour-systemAvatar von knela96

    knela96/Dynamic-Parkour-System

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  • matthew-j-spencer/ultimate-2d-controllerAvatar von Matthew-J-Spencer

    Matthew-J-Spencer/Ultimate-2D-Controller

    2,157Auf GitHub ansehen↗

    A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

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  • prime31/charactercontroller2dAvatar von prime31

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