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Back to behaviortree/behaviortree.cpp

Open-source alternatives to BehaviorTree.CPP

30 open-source projects similar to behaviortree/behaviortree.cpp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best BehaviorTree.CPP alternative.

  • bitbrain/beehaveAvatar von bitbrain

    bitbrain/beehave

    2,933Auf GitHub ansehen↗

    Beehave is a behavior tree AI framework and plugin for the Godot engine. It serves as an agent logic orchestrator for designing adaptive non-player character behaviors using hierarchical behavior trees. The system features a visual debugger that provides runtime visualization of the execution flow and internal state of active trees. This allows for AI execution analysis and the identification of logic errors through a state-based runtime interface. The framework utilizes a composite-decorator pattern and a tick-based polling cycle to execute tree-based logic. It integrates directly with the

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  • ashblue/fluid-behavior-treeAvatar von ashblue

    ashblue/fluid-behavior-tree

    1,166Auf GitHub ansehen↗

    Fluid Behavior Tree is a code-driven framework for Unity designed to manage autonomous character behaviors through hierarchical decision-making structures. It functions as a game AI logic engine that processes complex entity behaviors by traversing directed graphs of nodes that return success, failure, or running status signals during each frame update. The library distinguishes itself through a fluent builder pattern that allows developers to define nested tree structures, sequences, and parallel execution flows entirely through chainable code methods. This approach emphasizes modularity, en

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  • reelrbtx/smaccAvatar von reelrbtx

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    326Auf GitHub ansehen↗

    An Event-Driven, Asynchronous, Behavioral State Machine Library for ROS (Robotic Operating System) applications written in C++

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  • o3de/o3deAvatar von o3de

    o3de/o3de

    8,954Auf GitHub ansehen↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

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  • dlr-rm/rafconAvatar von DLR-RM

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    RAFCON (RMC advanced flow control) uses hierarchical state machines, featuring concurrent state execution, to represent robot programs. It ships with a graphical user interface supporting the creation of state machines and contains IDE like debugging mechanisms. Alternatively, state machines can programmatically be generated using RAFCON's API.

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  • behaviortree/grootAvatar von BehaviorTree

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    Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP

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    393Auf GitHub ansehen↗

    The ROSPlan framework provides a generic method for task planning in a ROS system.

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  • ros-navigation/navigation2Avatar von ros-navigation

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    4,373Auf GitHub ansehen↗

    Navigation2 is a ROS 2 navigation framework for autonomous mobile robots. It provides the core identity of a path planner, costmap management system, kinematic motion controller, and behavior tree orchestrator to compute collision-free routes and execute movement commands. The framework is distinguished by its use of behavior trees to coordinate modular task servers, enabling complex navigation routines and autonomous recovery actions. It supports a plugin-based architecture that allows planners and controllers to be swapped at runtime to adapt to different environments. The system covers a

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  • ros-planning/navigation2Avatar von ros-planning

    ros-planning/navigation2

    4,386Auf GitHub ansehen↗

    Navigation2 is a navigation stack for ROS 2 designed for autonomous robot navigation. It provides a framework for computing optimal paths from a starting position to a goal while avoiding static and dynamic obstacles. The system utilizes a behavior tree orchestrator to coordinate complex navigation tasks and trigger recovery actions. Its architecture is plugin-based, allowing planners, controllers, and costmap layers to be swapped at runtime without recompiling the core system. The project covers path planning, motion control, and environmental mapping. It generates occupancy grids and costm

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  • pistondevelopers/pistonAvatar von PistonDevelopers

    PistonDevelopers/piston

    4,694Auf GitHub ansehen↗

    Piston is a modular game engine and framework written in Rust for building two and three-dimensional graphical applications. It functions as a cross-platform windowing library and a system for managing input events and window loops across different operating systems. The project provides specialized rendering systems, including a voxel rendering engine for volumetric pixels and a skeletal animation system for deforming meshes via hierarchical bone structures. It also features an immediate mode user interface toolkit for creating responsive on-screen elements and a behavior tree AI framework t

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    tomlooman/ActionRoguelike

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    ActionRoguelike is a third-person cooperative game project built with C++ and Unreal Engine. It functions as a networked application that utilizes replication architecture to synchronize character states and combat across multiple clients. The project implements a data-oriented performance framework that employs object pooling and asynchronous asset loading to optimize memory usage and frame rates. It features a behavior tree AI system combined with environment queries to drive autonomous NPC decision making and combat, alongside a binary serialization framework for saving actor variables and

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    OM1 is a multimodal AI agent runtime and orchestration framework designed to connect large language models to physical robot hardware and sensors. It provides an execution environment that processes audio, video, and sensor data to drive autonomous decisions and actions in real-world settings. The system integrates a robotics SLAM and navigation stack with a hardware abstraction layer, allowing high-level AI commands to be translated into low-level motor and actuator instructions. It distinguishes itself by incorporating blockchain-based governance to enforce immutable operational rules and p

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    futureverse/future

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    Future is a unified framework for parallel and distributed computing in R that abstracts infrastructure complexity to enable asynchronous task execution. It provides a consistent interface for dispatching intensive computations to local multicore processors or remote clusters, allowing developers to manage background jobs without blocking the main session. The framework distinguishes itself through a strategy-based execution abstraction that decouples task definitions from the underlying compute backend. This allows for the seamless swapping of execution environments while maintaining global

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    Dora is a robotics dataflow framework and distributed orchestrator used to build and manage processing pipelines. It enables the deployment of robotics workloads across clusters with remote node execution and provides a real-time data pipeline for predictable performance. The system is distinguished by its support for multi-language nodes written in Rust, Python, C, or C++ that interoperate within a single dataflow. It utilizes a zero-copy shared-memory transport and columnar formats to minimize latency for large payloads, and it includes bidirectional bridges to integrate with external ecosy

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    Autoware is a modular autonomous driving stack and open-source platform for advanced driver assistance systems. It functions as an integrated operating environment that manages the full pipeline from sensor data processing to vehicle actuation, utilizing the ROS 2 robotics framework for distributed communication and hardware abstraction. The system provides a comprehensive software architecture to enable autonomous driving across various vehicle platforms. It coordinates perception, planning, and control systems to operate vehicles without human intervention. The platform covers several core

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  • google-gemini/cookbookAvatar von google-gemini

    google-gemini/cookbook

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    The Gemini Cookbook is a comprehensive collection of implementation patterns, code samples, and development guides designed for building applications with Google Gemini models. It serves as a central resource for developers to integrate multimodal generative artificial intelligence into their software, providing the necessary frameworks to manage model interactions, stateful workflows, and structured data extraction. The repository distinguishes itself by offering specialized toolkits for autonomous agent orchestration, enabling the construction of agents that can execute code, browse the web

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  • senecajs/senecaAvatar von senecajs

    senecajs/seneca

    3,959Auf GitHub ansehen↗

    Seneca is a message-driven architecture framework and microservices toolkit for Node.js. It functions as a distributed task orchestrator and pattern-based message router, allowing developers to build systems of decoupled services that communicate via a message bus. The framework distinguishes itself through a modular plugin system that organizes business logic into reusable, configurable modules. It supports dynamic action extensions, enabling new handlers to wrap or override existing action patterns to inject custom logic without modifying original code. The system covers a broad range of c

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    nfmcclure/tensorflow_cookbook

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    The-Pocket/PocketFlow

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    PocketFlow is a graph-based framework for designing and executing large language model operations and reasoning patterns. It serves as an orchestrator for building goal-oriented autonomous agents, multi-agent systems, and retrieval-augmented generation pipelines. The system is distinguished by its ability to coordinate autonomous AI agents that use shared memory and tools to solve complex goals, supported by a structured output engine that enforces schema-consistent responses. It utilizes graph-based workflow orchestration to manage sequences of model operations and supports supervisor-based

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    faif/python-patterns

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    This project is a comprehensive collection of software design patterns implemented in Python. It serves as a reference for architectural, behavioral, creational, and structural patterns to guide the organization of Python applications. The collection covers behavioral strategies for managing object communication and state, creational techniques for controlling object instantiation, and structural methods for composing classes and objects into flexible hierarchies. It also includes architectural references for system-wide structuring, such as multi-tier architectures and blackboard models. Th

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    PixiEditor/PixiEditor

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    PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The

    C#2davaloniauicsharp
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    pentaho/pentaho-kettle

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    Pentaho Kettle is an enterprise ETL data integration platform designed to extract, transform, and load data between disparate sources and target databases. It functions as a metadata-driven orchestrator that utilizes a visual workflow designer to create and manage complex sequences of data tasks and transformation pipelines. The system is distinguished by its distributed data processing engine, which executes workloads across clusters of server nodes to increase throughput. It employs a plugin-based architecture, allowing the platform to be extended via external JAR files to provide connectiv

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