This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
ECS for Lua
Die Hauptfunktionen von bakpakin/tiny-ecs sind: ECS Frameworks, Entity Management.
Open-Source-Alternativen zu bakpakin/tiny-ecs sind unter anderem: o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… airstruck/knife — A collection of useful micro-modules for Lua. alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. aleverdes/leoecslite-zoo. alexwargon/nukecs. actionk/ecsentitybuilder.