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Back to alexjlockwood/shapeshifter

Projects sharing features with ShapeShifter

30 open-source projects similar to alexjlockwood/shapeshifter, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • ant-design/ant-motionant-design avatar

    ant-design/ant-motion

    4,613View on GitHub↗

    This is a React animation library providing a collection of components for creating choreographed motion, complex transitions, and SVG morphing. It functions as a motion design specification and a UI component animation wrapper system used to apply 3D transforms, Bezier curves, and entry-exit transitions to interface elements. The project includes a scroll-driven animation suite for synchronizing UI movements and parallax effects with the viewport position, as well as an SVG motion framework for animating paths, drawing lines incrementally, and interpolating coordinates for shape morphing. I

    JavaScriptanimationant-motionjavascript
    View on GitHub↗4,613
  • negomi/react-burger-menunegomi avatar

    negomi/react-burger-menu

    5,090View on GitHub↗

    react-burger-menu is a sidebar navigation component for React applications. It implements an off-canvas menu pattern using CSS transitions and SVG animations to create sliding effects. The component provides configurable transition animations, including slide, stack, and scale effects. It utilizes SVG path morphing to animate the hamburger icon during menu interactions. The library supports menu style customization through configuration objects and external stylesheets. It is designed for responsive web navigation by hiding links behind a toggle button to save screen space.

    JavaScript
    View on GitHub↗5,090
  • veltman/flubberveltman avatar

    veltman/flubber

    6,920View on GitHub↗

    Flubber is an SVG path morphing library and shape transition engine designed to calculate smooth interpolations between complex vector shapes. It functions as a vector shape interpolator that generates intermediate path states between two sets of coordinates based on a progress value. The toolkit provides specialized capabilities for managing transitions between different shape quantities, including the ability to split a single shape into multiple pieces or merge multiple shapes into one. It also enables morphing between custom paths and geometric primitives, such as circles and rectangles,

    JavaScript
    View on GitHub↗6,920

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  • shopify/react-native-skiaShopify avatar

    Shopify/react-native-skia

    8,424View on GitHub↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    View on GitHub↗8,424
  • google/anglegoogle avatar

    google/angle

    4,032View on GitHub↗

    This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL specifications. It functions as a graphics API bridge, mapping OpenGL ES calls and WebGL content to platform-specific hardware APIs such as Vulkan and Metal to ensure consistent rendering across different operating systems. The system features a shader translation service that validates shading language code and transpiles it into multiple target languages, including HLSL, SPIR-V, and Metal SL. It employs a pluggable backend architecture to select the appropriate hardware rendering AP

    C++
    View on GitHub↗4,032
  • cmiscm/leonsanscmiscm avatar

    cmiscm/leonsans

    10,179View on GitHub↗

    This project is a programmable font system and canvas typography engine that renders a geometric sans-serif typeface using raw coordinate data. It functions as a coordinate-based text animator, allowing for the real-time modification of glyph shapes and font weights. The system distinguishes itself through the ability to extract and manipulate the point coordinates of characters to create morphing effects, wave animations, and shape transitions. It enables dynamic weight interpolation and point-to-line visualizations, moving beyond static font rendering to produce procedural typography. The

    JavaScript
    View on GitHub↗10,179
  • mono/skiasharpmono avatar

    mono/SkiaSharp

    5,449View on GitHub↗

    SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas

    C#androidcross-platformdot-net
    View on GitHub↗5,449
  • exyte/macawexyte avatar

    exyte/Macaw

    6,050View on GitHub↗

    Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities

    Swiftanimationdrawinggraphics
    View on GitHub↗6,050
  • jawbone/jbchartviewJawbone avatar

    Jawbone/JBChartView

    3,705View on GitHub↗

    JBChartView is an iOS charting library and data visualization framework used to render interactive line and bar graphs. It provides reusable user interface components for displaying numerical data series through smooth line curves and grouped or horizontal bar charts. The framework is distinguished by its ability to morph bars and lines between different data states, creating visual transitions that represent changes in underlying data models. It also includes interaction handling that detects user selections on specific data points and returns the associated model instances. The library cov

    Objective-C
    View on GitHub↗3,705
  • khronosgroup/vulkan-samplesKhronosGroup avatar

    KhronosGroup/Vulkan-Samples

    5,295View on GitHub↗

    This project is a collection of reference implementations and benchmarks demonstrating the use of the Vulkan graphics and compute API. It provides a set of cross-platform examples and GPU programming patterns designed for high-performance rendering and hardware-accelerated tasks. The repository includes a suite of performance benchmarks used to measure API behavior across different hardware environments. It features a modular architecture that organizes rendering examples into isolated units, along with command-line utilities for the batch execution of sample sequences. The project covers se

    C++best-practicescppgraphics
    View on GitHub↗5,295
  • gfx-rs/gfxgfx-rs avatar

    gfx-rs/gfx

    5,398View on GitHub↗

    gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe

    Rustdx11dx12gfx
    View on GitHub↗5,398
  • yqnn/svg-path-editorYqnn avatar

    Yqnn/svg-path-editor

    5,222View on GitHub↗

    This project is a vector path manipulator and SVG geometry transformer that provides a visual interface for modifying SVG path data. It serves as a utility for adding, removing, and converting path segments without writing coordinate code by hand. The tool functions as an SVG path optimizer, reducing path data length and cleaning up coordinate systems. It also includes a geometry transformer for applying scaling, rotation, and translation to vector shapes. The software includes capabilities for visual path manipulation and global geometry transformations. It also provides viewport control to

    TypeScriptsvgsvg-editorsvg-parser
    View on GitHub↗5,222
  • vanniktech/emojivanniktech avatar

    vanniktech/Emoji

    1,634View on GitHub↗

    Emoji is a cross-platform library designed to provide consistent emoji rendering and input capabilities across Android, iOS, and JVM applications. It functions as a graphics engine that bypasses native system limitations, ensuring that emoji characters appear uniformly regardless of the underlying operating system version. The library distinguishes itself by using a metadata-driven mapping system that links Unicode sequences to local, resource-backed image assets. This approach allows for reliable, offline-capable glyph rendering and provides developers with granular control over emoji behavi

    Kotlinandroidemojiemojione
    View on GitHub↗1,634
  • mosra/magnummosra avatar

    mosra/magnum

    5,169View on GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    View on GitHub↗5,169
  • chanind/hanzi-writerchanind avatar

    chanind/hanzi-writer

    4,835View on GitHub↗

    Hanzi Writer is an interactive Chinese character writing tutor and SVG animation library designed to visualize and validate the sequential construction of characters. It functions as a pedagogical tool for practicing calligraphy by rendering stroke-by-stroke animations and validating user-drawn paths. The library provides a system for comparing user input against predefined stroke sequences to verify writing accuracy in real time. It guides users through interactive exercises, directing the writing process and providing immediate feedback on stroke order. The tool handles the retrieval of ch

    TypeScript
    View on GitHub↗4,835
  • cinder/cindercinder avatar

    cinder/Cinder

    5,528View on GitHub↗

    Cinder is a C++ creative coding library and native graphics toolkit designed for developing professional interactive media and visual art. It serves as a cross-platform multimedia framework for generating high-performance generative digital art and real-time visual rendering. The framework provides a professional suite of tools for building hardware-integrated installations and cinematic visuals. It focuses on real-time graphics programming and the production of high-quality graphics for professional displays. The library includes a cross-platform abstraction layer and a modular architecture

    C++
    View on GitHub↗5,528
  • linebender/vellolinebender avatar

    linebender/vello

    4,120View on GitHub↗

    Vello is a cross-platform graphics library and GPU-accelerated 2D vector renderer. It functions as an engine for drawing high-performance 2D scenes, rendering scalable vector graphics files, and playing Lottie animations. The project utilizes GPU compute shaders for rasterization and stores vector geometry in a GPU-resident scene graph to minimize data transfer. It employs a tiled rendering architecture and parallelized path rendering to process complex imagery across diverse graphics APIs. The library provides hardware-accelerated compositing and enables the output of rendered 2D visual dat

    Rust
    View on GitHub↗4,120
  • connoratherton/walkwayConnorAtherton avatar

    ConnorAtherton/walkway

    4,350View on GitHub↗

    Walkway is a web animation framework and library designed for creating and managing drawing animations on SVG paths, lines, and polylines. It functions as a utility for executing geometric line animations within a browser, providing a system to control the playback state and timing of vector graphics. The library allows for the configuration of custom durations and easing functions to control the visual flow of drawings. It manages animation states through a system that can trigger sequences via callbacks and pause progress when the browser window loses focus. The framework covers high-level

    JavaScript
    View on GitHub↗4,350
  • leaferjs/leafer-uileaferjs avatar

    leaferjs/leafer-ui

    4,184View on GitHub↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    View on GitHub↗4,184
  • svgdotjs/svg.jssvgdotjs avatar

    svgdotjs/svg.js

    11,796View on GitHub↗

    svg.js is a JavaScript library and toolkit for programmatically creating, modifying, and querying Scalable Vector Graphics in the browser. It functions as a programmable interface and DOM wrapper that allows developers to manipulate vector elements through a standardized API rather than writing raw XML. The library includes a dedicated animation framework for creating fluid motion and visual transitions. This is supported by tools for path morphing and the use of timelines and easing functions to animate vector graphics. The toolkit covers a broad range of capabilities, including geometric t

    JavaScriptanimationjavascriptsvg
    View on GitHub↗11,796
  • 3b1b/manim3b1b avatar

    3b1b/manim

    87,664View on GitHub↗

    Manim is a Python-based computational geometry framework designed for programmatic video production. It functions as a mathematical animation engine, allowing users to generate high-fidelity visual content by scripting scene definitions rather than using traditional timeline-based editing software. The library is built to translate code-based instructions into precise, frame-accurate animations, making it a tool for explaining complex mathematical functions, geometric proofs, and abstract theories. The engine distinguishes itself through a declarative scene graph that organizes visual element

    Python3b1b-videosanimationexplanatory-math-videos
    View on GitHub↗87,664
  • material-motion/material-motion-swiftmaterial-motion avatar

    material-motion/material-motion-swift

    1,419View on GitHub↗

    Material-motion-swift is a Swift animation toolkit and gesture interaction library for building responsive motion, physics-based interface transitions, and direct multitouch manipulation on mobile devices. The framework executes continuous view transitions, asymmetric transformations, and outward masks following standard design guidelines. The library constructs reactive animation networks by binding input streams to layer properties through explicit relationships, while delegating rendering and interpolation to underlying graphics hardware. It translates live touch coordinates into direct m

    Swiftanimationgesture-driven-animationsios
    View on GitHub↗1,419
  • alembics/disco-diffusionalembics avatar

    alembics/disco-diffusion

    7,407View on GitHub↗

    This project is a diffusion-based AI art generator and animation framework used to create digital images and motion graphics from text prompts. It functions as a system for producing stylized videos and AI art through iterative diffusion sampling and neural network models. The framework distinguishes itself through specialized tools for 3D depth animation, using depth-map transformations to create spatial movement. It also includes neural style transfer capabilities to apply specific artistic looks, such as watercolor or pixel art, and utilizes optical flow frame blending to reduce flickering

    Jupyter Notebook
    View on GitHub↗7,407
  • onelonecoder/olcpixelgameengineOneLoneCoder avatar

    OneLoneCoder/olcPixelGameEngine

    4,208View on GitHub↗

    olcPixelGameEngine is a cross-platform pixel game engine and rendering library designed for building two-dimensional games, simulations, and algorithm visualizations. It provides a framework for rendering graphics on a per-pixel basis across multiple operating systems. The project functions as an embedded UI framework, allowing for the creation of interactive interface elements and the management of user input within a pixel-based visual environment. It is used for pixel art rendering and the development of cross-platform graphics prototypes.

    C++
    View on GitHub↗4,208
  • bodymovin/bodymovinbodymovin avatar

    bodymovin/bodymovin

    31,928View on GitHub↗

    Bodymovin is a motion graphics pipeline tool and plugin that exports After Effects animations into JSON files for native rendering on web and mobile platforms. It serves as a cross-platform animation bridge, converting complex vector motion designs into a portable Lottie format for use across different operating systems and frameworks. The project enables high-performance web animation by rendering motion graphics using SVG, Canvas, or HTML. It ensures consistent playback across diverse environments by converting dynamic expressions into static keyframes during the export process. The toolse

    JavaScript
    View on GitHub↗31,928
  • imskyleen/animate-uiimskyleen avatar

    imskyleen/animate-ui

    3,730View on GitHub↗

    Animate UI is an animated UI component library and motion-enhanced design system. It provides a collection of pre-animated interface elements and layout primitives used to build interactive web user interfaces. The library is integrated with the Model Context Protocol, making it an MCP compatible component set that allows AI coding tools to automatically discover and implement its components. It also functions as an accessibility-aware animation framework that respects system-level reduced motion settings. The system covers a broad range of interactive visual effects, including animated typo

    TypeScriptcomponentsframer-motionmotion
    View on GitHub↗3,730
  • akveo/eva-iconsakveo avatar

    akveo/eva-icons

    8,822View on GitHub↗

    eva-icons is a comprehensive cross-platform UI icon pack providing over 480 scalable vector graphics and font-based icons. It functions as both an SVG icon library and a web font icon set designed for consistent use across web, iOS, and Android interfaces. The collection is an animated icon set that supports motion effects such as zooming, pulsing, shaking, and flipping to provide visual feedback or draw user attention. The library covers the implementation of SVG graphics and web font iconography, enabling the injection of visual elements via JavaScript or CSS stylesheets. It supports multi

    TypeScript
    View on GitHub↗8,822
  • jonsuh/hamburgersjonsuh avatar

    jonsuh/hamburgers

    7,097View on GitHub↗

    Hamburgers is a CSS component library providing a collection of animated navigation icons. These components use CSS transitions to toggle between collapsed and active states, serving as reusable style definitions for interactive user interface elements. The library features customizable UI icons where colors and dimensions are controlled via CSS configuration variables. This allows for the modification of icon appearance and style during the build process. The project covers the implementation of animated menu navigation and responsive web interface design through the use of frontend visual

    SCSSanimationcsshamburger
    View on GitHub↗7,097
  • daneden/animate.cssdaneden avatar

    daneden/animate.css

    82,613View on GitHub↗

    Animate.css is a CSS animation library and browser-based motion framework. It provides a collection of pre-made animations and motion effects used to add visual movement to web elements across different browsers. The library is designed as an accessibility-aware system that automatically disables animations when the operating system has a reduce motion setting enabled. This ensures that web motion respects user preferences for accessibility. The framework covers front-end visual effects and cross-browser UI styling. It utilizes a utility-first architecture with predefined style classes to ma

    CSS
    View on GitHub↗82,613
  • cssanimation/css-animation-101cssanimation avatar

    cssanimation/css-animation-101

    5,062View on GitHub↗

    This project is a comprehensive CSS animation tutorial and a structured frontend animation course. It serves as a web motion learning resource designed to teach the implementation of visual transitions and animations within a browser. The resource provides a guide to CSS 3D animation, covering the rendering of three-dimensional scenes and depth. It includes instructions on motion design, ranging from scroll-triggered animations and sprite sheet animation to the creation of complex web interface animations. The material covers core capabilities such as manipulating element geometry, controlli

    CSSanimationcssebook
    View on GitHub↗5,062