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Back to alaingalvan/image-editor-effects

Open-source alternatives to Image Editor Effects

8 open-source projects similar to alaingalvan/image-editor-effects, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Image Editor Effects alternative.

  • alaingalvan/crossshaderAvatar von alaingalvan

    alaingalvan/CrossShader

    308Auf GitHub ansehen↗

    ⚔️ CrossShader

    C++
    Auf GitHub ansehen↗308
  • dfranx/shaderedAvatar von dfranx

    dfranx/SHADERed

    4,765Auf GitHub ansehen↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    Auf GitHub ansehen↗4,765
  • khronosgroup/glslangAvatar von KhronosGroup

    KhronosGroup/glslang

    3,533Auf GitHub ansehen↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    Auf GitHub ansehen↗3,533
  • khronosgroup/spirv-crossAvatar von KhronosGroup

    KhronosGroup/SPIRV-Cross

    2,456Auf GitHub ansehen↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    Auf GitHub ansehen↗2,456
  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0Auf GitHub ansehen↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    Auf GitHub ansehen↗0

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  • stegu/psrdnoiseS

    stegu/psrdnoise

    0Auf GitHub ansehen↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    Auf GitHub ansehen↗0
  • stegu/webgl-noiseAvatar von stegu

    stegu/webgl-noise

    581Auf GitHub ansehen↗

    Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

    C
    Auf GitHub ansehen↗581
  • steincodes/godot-shader-tutorialsAvatar von steincodes

    steincodes/godot-shader-tutorials

    90Auf GitHub ansehen↗

    Basic godot shader tutorial projects from my youtube tutorials.

    GLSL
    Auf GitHub ansehen↗90