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game engine

Ranking aktualisiert am 30. Juni 2026

For Plattformübergreifende Engine für die Spieleentwicklung, the strongest matches are thecherno/hazel (Hazel is a C++ game development framework and 3D), stride3d/stride (Stride is a C game engine with 3D rendering) and urho3d/urho3d (Urho3D is a full-featured open-source 3D game engine with). cocos2d/cocos2d-x and raysan5/raylib round out the shortlist. Each is ranked by relevance to your query, popularity and recent activity.

Wir kuratieren Open-Source GitHub Repositories passend zu „game development engines“. Die Ergebnisse sind nach Relevanz für deine Suche sortiert — nutze die Filter unten oder verfeinere die Suche mit KI.

Ergebnisse für „Plattformübergreifende Engine für die Spieleentwicklung“

Finde die besten Repos mit KI.Wir suchen mit KI nach den am besten passenden Repositories.
  • thecherno/hazelAvatar von TheCherno

    TheCherno/Hazel

    13,006Auf GitHub ansehen↗

    Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across

    Hazel is a C++ game development framework and 3D rendering engine with a dedicated visual editor, making it a genuine open-source game engine for building high-performance desktop games, though its cross-platform scope and built-in physics or audio may be less comprehensive than flagship engines.

    C++3D Graphics PipelinesLevel Editors
    Auf GitHub ansehen↗13,006
  • stride3d/strideS

    stride3d/stride

    7,665Auf GitHub ansehen↗

    Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality applications. It functions as a comprehensive framework and development kit for creating immersive experiences within a managed code environment. The project includes a developer GUI framework for building internal debugging tools and utility panels. It also serves as a 3D physics simulator for calculating rigid body dynamics and collision detection within a scene. The engine covers environmental scene rendering and project scaffolding workflows. It provides tooling for game devel

    Stride is a C# game engine with 3D rendering, physics, and a developer GUI, making it a valid game engine for building 3D games, though its visual editor is focused on internal tools and audio support is not highlighted.

    C#3D Graphics PipelinesRigid Body Physics Engines
    Auf GitHub ansehen↗7,665
  • urho3d/urho3dAvatar von urho3d

    urho3d/urho3d

    4,707Auf GitHub ansehen↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    Urho3D is a full-featured open-source 3D game engine with cross-platform support, a built-in visual editor, scripting via AngelScript/Lua, Bullet physics, and a modular rendering pipeline — directly aligning with the search for a versatile engine from indie to professional 3D game development.

    C++3D Scene EditorsRigid Body Physics Engines
    Auf GitHub ansehen↗4,707
  • cocos2d/cocos2d-xAvatar von cocos2d

    cocos2d/cocos2d-x

    18,942Auf GitHub ansehen↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    Cocos2d-x is a proven 2D-focused game engine with cross-platform deployment, a scripting API (C++/Lua), and built-in audio and rendering systems, making it a solid match for indie 2D game development — but it does not include a visual editor and its physics support is not emphasized, so it covers only part of the full range from 2D to professional 3D.

    C++Collision DetectionAudio PlaybackPhysics Engines
    Auf GitHub ansehen↗18,942
  • raysan5/raylibAvatar von raysan5

    raysan5/raylib

    33,466Auf GitHub ansehen↗

    This project is a C-based multimedia toolkit and cross-platform game framework designed for building interactive applications. It provides a low-level programming interface that grants direct access to hardware-accelerated graphics, real-time audio processing, and user input handling. By utilizing an immediate-mode rendering architecture, the library processes visual state changes frame-by-frame, which simplifies the logic required for dynamic interfaces and interactive simulations. The library distinguishes itself through a zero-dependency design that avoids complex external build requiremen

    raylib is a lightweight, code-first game framework/library for building 2D and 3D games with cross-platform support, but it lacks a visual editor and built-in physics, making it a solid match for developers who prefer coding over visual tools.

    CAudio ProcessingWebGL & GPU Rendering
    Auf GitHub ansehen↗33,466
  • flame-engine/flameAvatar von flame-engine

    flame-engine/flame

    10,646Auf GitHub ansehen↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Flame is a 2D game engine for Flutter and Dart that provides a component-based framework, rendering, audio, physics integration, and a scripting API, though it lacks a visual editor—still a solid fit for building 2D games across platforms.

    DartCollision DetectionAudio Playback
    Auf GitHub ansehen↗10,646
  • okamstudio/godotAvatar von okamstudio

    okamstudio/godot

    112,685Auf GitHub ansehen↗

    Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev

    Godot is a full-featured open-source game engine with a visual editor, scripting API, built-in physics, rendering, and audio systems, and it supports cross-platform deployment to desktop, mobile, web, and consoles, making it a flagship choice for building both 2D and 3D games.

    C++2D and 3D2D2D Engines
    Auf GitHub ansehen↗112,685
  • godotengine/godotAvatar von godotengine

    godotengine/godot

    112,618Auf GitHub ansehen↗

    Godot is a comprehensive, node-based game engine designed for building interactive 2D and 3D applications. It provides an integrated development environment that utilizes a hierarchical scene system to organize objects, propagate spatial transformations, and manage lifecycle events. The engine functions as a cross-platform development suite, allowing developers to author, test, and export software to desktop, mobile, and web environments from a single, unified codebase. The engine distinguishes itself through a modular, component-based architecture that relies on signals-based decoupling for

    Godot is a full-featured open-source game engine with a visual editor, scripting API, 2D/3D rendering, built-in physics, and audio, making it a comprehensive match for both indie 2D and professional 3D game development.

    C++Cross-PlatformNode-Based2D and 3D
    Auf GitHub ansehen↗112,618
  • flaxengine/flaxengineAvatar von FlaxEngine

    FlaxEngine/FlaxEngine

    6,878Auf GitHub ansehen↗

    FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It functions as a programmable framework that supports the use of C# and C++ for building interactive experiences. The project includes a high-speed graphics rendering engine capable of producing professional visual assets and detailed three-dimensional scenes. It provides a pipeline for compiling and exporting project files across various operating systems using native software development kits and toolchains.

    FlaxEngine is a full-featured cross-platform game engine for building high-fidelity 2D and 3D games, with a rendering system, C#/C++ scripting API, and export pipelines — covering the indie-to-professional range you're after, though its editor and built-in physics/audio features are likely present but not explicitly confirmed in the provided description.

    C++Game Development2D3D
    Auf GitHub ansehen↗6,878
  • torquegameengines/torque3dAvatar von TorqueGameEngines

    TorqueGameEngines/Torque3D

    2,005Auf GitHub ansehen↗

    MIT Licensed Open Source version of Torque3D from GarageGames

    Torque3D is a full-featured, open-source 3D game engine with a visual editor, scripting, physics, audio, and cross-platform support, making it a solid fit for building a wide range of video games.

    C++Game Engines
    Auf GitHub ansehen↗2,005
  • libgdx/libgdxAvatar von libgdx

    libgdx/libgdx

    24,816Auf GitHub ansehen↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    LibGDX is a cross-platform Java game development framework that supports 2D and 3D game creation and provides a scripting API, rendering, audio, and physics — it fits the search for an open-source game engine, though it lacks a built-in visual editor.

    JavaCollision DetectionAudio PlaybackOpenGL Engines
    Auf GitHub ansehen↗24,816
  • pygame/pygameAvatar von pygame

    pygame/pygame

    8,620Auf GitHub ansehen↗

    Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea

    Pygame is a Python framework for building 2D games, offering rendering, audio, input, and physics — it fits the game engine category for 2D development, but lacks a visual editor and does not support 3D.

    CAudio Playback
    Auf GitHub ansehen↗8,620
  • isadorasophia/murderAvatar von isadorasophia

    isadorasophia/murder

    3,171Auf GitHub ansehen↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    Murder is a 2D-focused game engine with an ECS architecture and a dedicated visual editor, making it a valid game engine for 2D projects, but it lacks built-in physics, audio, and a clear scripting API, so it is a narrower fit for a search covering both indie 2D and professional 3D.

    C#Collision Detection
    Auf GitHub ansehen↗3,171
  • o3de/o3deAvatar von o3de

    o3de/o3de

    8,954Auf GitHub ansehen↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    O3DE is an open-source 3D game engine for building high-fidelity games and simulations, squarely fitting the game engine category, though the description does not explicitly confirm a visual editor or audio system.

    C++Collision DetectionAudio Playback
    Auf GitHub ansehen↗8,954
  • phaserjs/phaserAvatar von phaserjs

    phaserjs/phaser

    39,791Auf GitHub ansehen↗

    Phaser is a comprehensive 2D game engine designed for building high-performance, interactive content that runs directly in web browsers. At its core, the engine utilizes a fixed-timestep simulation loop that decouples game logic from variable browser frame rates, ensuring consistent behavior across diverse hardware. It provides a robust framework for managing asset loading, physics, input, and audio, enabling the creation of complex, responsive visual experiences for both desktop and mobile devices. The engine distinguishes itself through a high-performance graphics pipeline that automaticall

    Phaser is a comprehensive 2D game engine for web browsers with built-in scripting, physics, rendering, and audio, making it a great fit for browser-based 2D game development, though it lacks 3D support and a visual editor.

    JavaScript2D EnginesBrowser-Based EnginesGame Loops
    Auf GitHub ansehen↗39,791
  • obra/superpowersAvatar von obra

    obra/superpowers

    229,538Auf GitHub ansehen↗

    Superpowers is a browser-based game development engine and collaborative integrated development environment. It provides a unified workspace for building two-dimensional interactive experiences, allowing users to manage code, assets, and scene logic directly within a web browser without the need for local compilers or heavy desktop software. The platform distinguishes itself through a modular, component-based scripting architecture where game objects are defined by attached logic and visual properties. It supports real-time synchronization, enabling multiple developers to work on the same pro

    Superpowers is a browser-based, open-source 2D game engine with a collaborative IDE and scripting API, fitting the search for a game engine but limited to 2D and web deployment, and missing dedicated physics and audio systems.

    Shell2DBrowser-Based EnginesCollaborative Web IDEs
    Auf GitHub ansehen↗229,538
  • bevyengine/bevyAvatar von bevyengine

    bevyengine/bevy

    46,634Auf GitHub ansehen↗

    Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer

    Bevy is a cross-platform game engine in Rust with ECS architecture, rendering, audio, and scripting, but it lacks a built-in visual editor, making it a code-first option that still squarely fits the search for open-source game engines.

    RustEntity Component SystemsRenderingCross-Platform Engines
    Auf GitHub ansehen↗46,634
  • fyroxengine/fyroxF

    FyroxEngine/Fyrox

    9,423Auf GitHub ansehen↗

    Fyrox is a Rust-based game engine for building both 2D and 3D games, designed as a native engine with no runtime dependencies. It compiles directly to native code for Windows, macOS, Linux, and WebAssembly, providing direct hardware access through the Rust programming language. The engine is built around an entity-component-system architecture that organizes game objects as entities with attached components processed by modular systems. Its graph-based scene management represents game scenes as directed acyclic graphs of nodes with transform hierarchies and property inheritance, while a paral

    Fyrox is a full Rust-based game engine for 2D and 3D development with cross-platform deployment and native performance, fitting your search for an open-source game engine, though the provided evidence doesn't explicitly confirm a visual editor or audio system.

    RustNative Game Engines2D Engines3D Game Engines
    Auf GitHub ansehen↗9,423
  • id-software/doomAvatar von id-Software

    id-Software/DOOM

    18,936Auf GitHub ansehen↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    The Doom engine is a genuine open-source game engine with 3D rendering and physics, but it lacks a visual editor and scripting API, limiting its use for building modern games from scratch.

    C++Pseudo-3D Renderers3D EnginesDepth Sorting
    Auf GitHub ansehen↗18,936
  • monogame/monogameAvatar von MonoGame

    MonoGame/MonoGame

    14,024Auf GitHub ansehen↗

    MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software. It provides a unified environment for building games that run across desktop, mobile, and console platforms using a single codebase. The framework functions as a 2D graphics rendering library, offering tools to apply custom shaders and visual effects to game assets. It utilizes a graphics abstraction layer to map drawing commands to platform-specific APIs, ensuring consistent rendering across diverse hardware. The engine manages hardware-level tasks such as input handling, aud

    MonoGame is a cross-platform C# game engine with rendering, audio, and scripting support, making it a solid fit for building games, but it lacks a visual editor and built-in physics, which narrows its scope compared to a fully integrated 3D engine.

    C#C#Game Development Frameworks2D Game Frameworks
    Auf GitHub ansehen↗14,024
  • love2d/loveAvatar von love2d

    love2d/love

    8,458Auf GitHub ansehen↗

    LÖVE is a cross-platform game engine and framework for developing two-dimensional games using the Lua programming language. It provides a 2D graphics API for rendering shapes, images, and sprites across multiple desktop and mobile platforms. The framework enables the development of a single codebase that can be deployed to Windows, macOS, Linux, Android, and iOS. It utilizes a Lua-based scripting interface to control internal engine systems. The project covers 2D game development, mobile game development, and cross-platform game deployment.

    LÖVE is a cross-platform 2D game engine with Lua scripting, built-in physics, audio, and rendering—perfect for 2D game development, though it lacks a visual editor and 3D capabilities.

    C++2D Game Frameworks2D Graphics FrameworksCross-Platform Engines
    Auf GitHub ansehen↗8,458
  • spring/springAvatar von spring

    spring/spring

    3,914Auf GitHub ansehen↗

    Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play

    Spring is a cross-platform RTS game engine—it's genuinely a game engine, but its focus on real-time strategy means it may not cover the broader 2D indie to professional 3D range as flexibly as more general-purpose engines.

    C++Real-Time Strategy EnginesCross-Platform FrameworksCross-Platform Game Clients
    Auf GitHub ansehen↗3,914
  • openxray/xray-16Avatar von OpenXRay

    OpenXRay/xray-16

    3,502Auf GitHub ansehen↗

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

    OpenXRay is the open-source X-Ray Engine originally used for the S.T.A.L.K.E.R. series, so it genuinely is a 3D game engine — but it’s specialised toward that franchise rather than a general-purpose engine, and evidence of a visual editor or broad cross-platform deployment is missing.

    C++3D Game EnginesGame Engines
    Auf GitHub ansehen↗3,502
  • bberak/react-native-game-engineAvatar von bberak

    bberak/react-native-game-engine

    3,102Auf GitHub ansehen↗

    React Native Game Engine is a framework for building 2D interactive experiences and simulations within mobile applications. It provides a dedicated controller for managing a fixed-step game loop, ensuring that game logic, user inputs, and state updates occur at a consistent frame rate. The engine utilizes an entity-component-system architecture to decouple game object data from behavior. By structuring objects as independent entities processed by reusable logic functions, it allows for the management of complex scenes through a centralized, data-driven approach. The framework supports the cr

    This is a lightweight game engine built specifically for React Native that lets you create 2D games using JavaScript, so it squarely fits the game-engine category but is limited to mobile 2D development rather than covering the full range from indie 2D to professional 3D.

    JavaScriptReact Native Game FrameworksEntity Component SystemsFixed-Timestep Loops
    Auf GitHub ansehen↗3,102
  • nillerusr/source-engineAvatar von nillerusr

    nillerusr/source-engine

    2,128Auf GitHub ansehen↗

    Source Engine is a cross-platform game engine designed for the development and execution of interactive three-dimensional applications. It provides a framework for rendering complex environments and managing multiplayer networking, functioning as a middleware solution for hosting independent game servers. The engine distinguishes itself through a client-server authoritative networking model that enables direct player connectivity without reliance on external authentication or matchmaking services. It utilizes a data-driven asset pipeline and a component-based entity system to decouple engine

    This is a modified version of Valve’s Source engine (a full 3D game engine) with rendering, physics, audio, and scripting — it fits the game engine category but lacks a built-in visual editor and is based on a leaked, non-commercial codebase, making it narrower than a flagship offering.

    C++Cross-Platform EnginesClient-Server Architectures3D Environment Rendering
    Auf GitHub ansehen↗2,128
  • croteam-official/serious-engineAvatar von Croteam-official

    Croteam-official/Serious-Engine

    3,165Auf GitHub ansehen↗

    Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles. It provides an integrated environment for rendering complex three-dimensional combat spaces and managing the core gameplay logic required for high-speed action sequences. The engine utilizes an entity-component-system architecture to manage game objects, supported by script-driven logic that allows for gameplay modifications without requiring engine recompilation. It distinguishes itself through a specialized rendering pipeline that separates geometry calculations from lightin

    This repository is the open-source game engine that powered the Serious Sam series, providing a full 3D development environment with rendering, physics, and audio — it’s squarely a game engine, though its specific focus and vintage mean it may lack a modern visual editor or broad cross-platform support.

    C++3D Game EnginesEntity Component SystemsFirst-Person Shooter Engines
    Auf GitHub ansehen↗3,165
  • max-mapper/voxel-engineAvatar von max-mapper

    max-mapper/voxel-engine

    1,311Auf GitHub ansehen↗

    This project is a browser-based framework designed for building three-dimensional, block-based games and interactive simulations. It functions as a JavaScript library that provides the core infrastructure for rendering voxel environments, managing dynamic terrain data, and executing real-time physics within a web-based context. The engine distinguishes itself through a high-performance WebGL rendering pipeline that utilizes texture-atlas material mapping to consolidate visual assets and reduce draw calls. It manages large-scale environments by dividing the world into discrete, chunk-based spa

    A voxel-focused 3D game engine that runs in the browser, squarely matching your request for an open-source game engine though its scope is narrower than a general-purpose 2D/3D engine and it lacks a visual editor and built-in physics beyond basic collision.

    JavaScriptCollision Detection
    Auf GitHub ansehen↗1,311
  • mono/monogameAvatar von mono

    mono/MonoGame

    14,028Auf GitHub ansehen↗

    MonoGame is a cross-platform game engine and framework built for the C# language and .NET ecosystem. It provides a development environment for creating 2D and 3D games that run across multiple operating systems and hardware platforms. The project serves as an open-source implementation of the XNA game studio API. It includes a dedicated game asset pipeline to convert raw art and sound files into optimized formats for efficient engine loading. The framework provides a hardware-abstraction layer to maintain a consistent interface for graphics and input across different devices. Its capabilitie

    MonoGame is a cross-platform game engine built on the XNA API, giving you a C# scripting model plus rendering and audio systems, but it lacks a built-in visual editor and native physics, so it's a solid code-driven engine rather than a comprehensive all-in-one studio.

    C#Game Development Frameworks2D Game FrameworksAsset Build Pipelines
    Auf GitHub ansehen↗14,028
Die Top 10 auf einen Blick vergleichen
RepositoryStarsSpracheLizenzLetzter Push
thecherno/hazel13KC++Apache-2.020. Apr. 2024
stride3d/stride7.7KC#MIT23. Juni 2026
urho3d/urho3d4.7KC++mit25. Jan. 2023
cocos2d/cocos2d-x18.9KC++—9. Mai 2025
raysan5/raylib33.5KCZlib16. Juni 2026
flame-engine/flame10.6KDartMIT10. Juni 2026
okamstudio/godot112.7KC++MIT17. Juni 2026
godotengine/godot112.6KC++MIT15. Juni 2026
flaxengine/flaxengine6.9KC++NOASSERTION25. Juni 2026
torquegameengines/torque3d2KC++NOASSERTION16. Juni 2026

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