2 Repos
Mechanisms for posting data buffers and metadata into an embedded UI component for rendering.
Distinct from UI Embedding: Distinct from UI Embedding: focuses on the programmatic loading of data into an embedded interface rather than the embedding setup itself.
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Perfetto is a platform for system-level performance tracing and analysis on Linux and Android. It combines a high-throughput trace recorder, a SQL-based query engine, and a browser-based visualizer into a single toolchain. The platform covers CPU scheduling and call-stack profiling, native and Java heap memory allocation tracking, GPU and graphics events, and system-wide counters such as CPU frequency and power consumption. The architecture decouples trace recording from offline analysis, using a compact protobuf format for event encoding and columnar storage for efficient SQL queries. The we
Enables programmatic loading of trace data into the embedded viewer by posting data buffers and labels via cross-window messaging.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Displays descriptive boxes for reagents, including names, recipes, and effects.