2 Repos
Set the open or collapsed state of collapsing headers and tree nodes in immediate mode UI.
Distinguishing note: No candidate covers immediate mode UI tree node state manipulation; closest candidates are unrelated to UI widget state control.
Explore 2 awesome GitHub repositories matching user interface & experience · Tree Node State Controls. Refine with filters or upvote what's useful.
REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
REFramework sets the open state of the next collapsing header or tree node.
This project is a React component for visualizing, exploring, and editing JSON data structures through an interactive, tree-based user interface. It renders complex JSON arrays and objects in a responsive browser interface that supports collapsing and expanding nodes. The utility functions as an interactive editor, allowing users to modify, add, or delete keys and values within JSON objects graphically rather than through raw text files. It includes a clipboard manager for copying specific objects or arrays from the visualized tree directly to the system clipboard. The component supports the
Manages the open or collapsed state of tree nodes to control the visibility of child elements.