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UI-to-data synchronization that is validated at compile time to increase runtime performance.
Distinct from Data Binding: Specifically handles the 'compiled' nature of the binding for performance, rather than general runtime synchronization.
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This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
Provides UI-to-data synchronization validated at compile time to increase runtime performance.