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4 Repos

Awesome GitHub RepositoriesStepped Animation Controllers

Divides transitions into discrete intervals for frame-by-frame effects.

Distinct from Animation Libraries: Distinct from Animation Libraries: focuses on the specific timing logic for stepped motion rather than general animation capabilities.

Explore 4 awesome GitHub repositories matching user interface & experience · Stepped Animation Controllers. Refine with filters or upvote what's useful.

Awesome Stepped Animation Controllers GitHub Repositories

Finde die besten Repos mit KI.Wir suchen mit KI nach den am besten passenden Repositories.
  • greensock/gsapAvatar von greensock

    greensock/GSAP

    23,877Auf GitHub ansehen↗

    GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib

    Divides transitions into discrete intervals to produce jumpy or frame-by-frame motion effects.

    JavaScriptanimationgsapjavascript
    Auf GitHub ansehen↗23,877
  • formidablelabs/spectacleAvatar von FormidableLabs

    FormidableLabs/spectacle

    10,136Auf GitHub ansehen↗

    Spectacle is a React-based presentation framework that enables developers to author slide decks using JSX and MDX syntax. It provides a component-driven approach to building presentations, where slides are composed as React components with declarative layouts, theme-driven styling, and step-based animation sequencing. The framework distinguishes itself through its support for live coding demonstrations within slides, allowing presenters to execute and display code directly during a talk. It includes a presenter mode with dual-view architecture that shows speaker notes, a timer, and upcoming s

    Provides a hook-based step sequence mechanism to control component visibility across slide steps.

    TypeScriptkeynotepresentationreact
    Auf GitHub ansehen↗10,136
  • zhm-real/pathplanningAvatar von zhm-real

    zhm-real/PathPlanning

    9,294Auf GitHub ansehen↗

    PathPlanning is a library of animated path planning algorithms that includes implementations of A-star, Dijkstra, RRT, and spline-based trajectory generation for both 2D and 3D environments. The project provides a collection of motion planning algorithms that demonstrate how robots can find collision-free paths through continuous spaces, with each algorithm rendered as a step-by-step visual animation to show how the search or tree grows over time. The library covers three main categories of path planning: sampling-based methods like RRT, RRT-star, and BIT-star that grow trees by randomly samp

    Provides step-by-step visual playback of path planning algorithm exploration and convergence.

    Pythonanytime-dstaranytime-repairing-astarastar
    Auf GitHub ansehen↗9,294
  • attackondobby/ios-core-animation-advanced-techniquesAvatar von AttackOnDobby

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489Auf GitHub ansehen↗

    Dieses Projekt ist ein technischer Leitfaden und eine Implementierungsbibliothek für fortgeschrittene visuelle Effekte und Hardware-beschleunigte Animationen unter Verwendung des Core-Animation-Frameworks auf iOS. Es bietet eine umfassende Referenz für die Erstellung von High-Performance-Motion-Graphics, benutzerdefiniertem Grafik-Rendering und der Konstruktion von 3D-Engines mittels Perspektiv-Transformationen und Z-Achsen-Manipulation. Die Sammlung zeichnet sich durch einen starken Fokus auf GPU-Rendering-Optimierung und Grafikleistung aus. Sie deckt fortgeschrittene Strategien zur Aufrechterhaltung hoher Frameraten ab, wie etwa die Reduzierung von Offscreen-Rendering durch Shadow-Path-Optimierung, die Implementierung von asynchronem Bildladen und Dekomprimierung sowie die Nutzung von Rasterization-basiertem Content-Caching. Das Projekt deckt eine breite Palette an Funktionsbereichen ab, einschließlich 3D-Objektkonstruktion, Partikelsystem-Generierung und der Integration von Gerätesensordaten für physikbasierte Animationen. Es beschreibt zudem komplexe Animationssteuerung, von Keyframe-Interpolation und benutzerdefinierten Timing-Kurven bis hin zu manuellem Animations-Scrubbing und Anpassung der Wiedergabegeschwindigkeit. Zusätzliche Abdeckung umfasst räumliches Layout-Management, Vektorform-Zeichnung und Diagnostik zur Messung der GPU-Auslastung und Analyse der Rendering-Performance.

    Implements multi-stage movement by assigning unique easing functions to individual segments of a keyframe animation.

    Auf GitHub ansehen↗4,489
  1. Home
  2. User Interface & Experience
  3. Animation Libraries
  4. Stepped Animation Controllers

Unter-Tags erkunden

  • Algorithm Iteration AnimatorsRenders each algorithm iteration as a visual frame to show how search or tree growth progresses over time. **Distinct from Stepped Animation Controllers:** Distinct from Stepped Animation Controllers: focuses on visualizing algorithm exploration steps, not general UI transition timing.
  • Multi-Stage Timing ControllersAssignment of distinct easing functions to different segments of a single keyframe sequence. **Distinct from Stepped Animation Controllers:** Focuses on variable easing across segments of one animation, whereas stepped controllers usually imply uniform discrete intervals