2 Repos
Systems for defining and registering reusable interactions that can be bound to various UI triggers like menus and hotkeys.
Distinct from Action Menus: Focuses on the registration and definition of the action itself, whereas Action Menus focuses on the visual grouping.
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This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Creates reusable interactions that can be triggered via menus, toolbars, or hotkeys.
React Grab is a browser-based code navigator and component inspector that links rendered user interface elements to the specific files and lines of source code where they are defined. It serves as a bridge between the browser interface and a local codebase to facilitate element identification and analysis. The tool functions as a developer extension for React applications, mapping visual components to their originating source code. This capability provides specific code context to support manual review and AI-assisted development. The project includes a framework for extending the browser in
Defines a set of customizable menu commands and toolbar items mapped to specific JavaScript execution logic.