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Matrix types using integer components for specialized calculations.
Distinct from Integer Arithmetic: Distinct from Integer Arithmetic: focuses on matrix data structures rather than fundamental arithmetic operations.
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This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of vector, matrix, and quaternion types. It is built using template metaprogramming to generate mathematical primitives at compile time, eliminating the need for precompiled binary libraries and allowing for direct integration into existing build systems. The library is distinguished by its strict adherence to the OpenGL Shading Language specification, ensuring that mathematical results remain consistent across both CPU and GPU code. It provides specialized utilities for managing float
Supports specialized graphics calculations requiring non-floating point matrix precision.