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2 Repos

Awesome GitHub RepositoriesCallstack Navigation

Tools for stepping through a program's execution and moving between stack frames during a debugging session.

Distinct from Execution Step Controllers: None of the candidates cover the specific act of navigating the program callstack in a runtime debugger.

Explore 2 awesome GitHub repositories matching programming languages & runtimes · Callstack Navigation. Refine with filters or upvote what's useful.

Awesome Callstack Navigation GitHub Repositories

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  • pry/pryAvatar von pry

    pry/pry

    6,832Auf GitHub ansehen↗

    Pry is a programmable Ruby shell, REPL console, and runtime developer environment. It serves as a debugging toolkit for inspecting object state, navigating bindings, and evaluating code within a running Ruby program. The project differentiates itself through advanced introspection and live iteration capabilities. It allows users to inject an interactive console into a running program at specific points to inspect local state and navigate different object scopes. It further enables live code iteration by integrating with external system editors to modify and reload method definitions without r

    Provides capabilities to execute code line-by-line and navigate the callstack by moving up, down, or jumping between frames.

    Ruby
    Auf GitHub ansehen↗6,832
  • janestreet/magic-traceAvatar von janestreet

    janestreet/magic-trace

    6,108Auf GitHub ansehen↗

    magic-trace collects and displays high-resolution traces of what a process is doing

    Rebuilds call stacks from sampled data using LBR, DWARF, or frame pointers with different depth and compatibility trade-offs.

    OCamlintelintrospectionperformance-tools
    Auf GitHub ansehen↗6,108
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  • Multi-Backend Callstack ReconstructorsRebuilds call stacks from sampled data using LBR, DWARF, or frame pointers, each with different depth and compatibility trade-offs. **Distinct from Callstack Navigation:** Distinct from Callstack Navigation: reconstructs call stacks from sampled data using multiple hardware/software backends, not just navigating frames during debugging.