32 Repos
Tools that allow devices to act as standard hardware interfaces like USB HID, NFC tags, or RFID badges.
Distinct from Hardware Emulators: Focuses on emulating external hardware interfaces for interaction rather than simulating internal hardware for debugging.
Explore 32 awesome GitHub repositories matching operating systems & systems programming · Hardware Interface Emulators. Refine with filters or upvote what's useful.
shadPS4 is a C++ game emulator and hardware virtualization tool designed to replicate the PlayStation 4 system environment and hardware to run console software on a computer. It functions as a cross-platform application compatible with Windows, Linux, macOS, and FreeBSD. The project serves as a graphics debugging tool capable of dumping shaders and integrating with rendering tools for performance analysis. It provides a system for recreating the console environment through the import of official firmware files, system fonts, and the use of decrypted keys for tracking game trophies. The emula
Replicates PlayStation 4 hardware and system software to run games on a computer.
RPCS3 is a C++ application that functions as a software environment for executing and managing PlayStation 3 console titles on desktop operating systems. It operates by translating proprietary console hardware instructions and graphics commands into formats compatible with modern computer hardware, allowing for the execution of original game software. The emulator distinguishes itself through a comprehensive suite of tools for managing game libraries, applying software patches to modify performance characteristics, and tracking the compatibility status of individual titles. It includes integr
Replicates the console operating system functions and library calls to allow software to execute without requiring full hardware virtualization.
This project is a freestanding kernel written in Rust that boots on x86 hardware without a standard library. It serves as a low-level system implementation focusing on the creation of a bare metal operating system. The system implements a bootable disk image toolchain that transforms source code into binaries compatible with a bootloader. It features a custom memory allocator for dynamic memory management and an x86 kernel implementation that includes paging, interrupt handling, and VGA text mode. The project covers several core capability areas, including low-level memory management through
Launches compiled disk images in virtual machines to test kernel behavior.
Flipper is a portable, multi-protocol hardware security tool designed for the analysis, capture, and emulation of wireless and physical access signals. It functions as a platform for security research and hardware experimentation, enabling users to interact with radio frequency, infrared, and near-field communication systems. The device distinguishes itself through its modular firmware architecture and script-based execution engine, which allow for the automation of complex signal transmissions and keystroke injection sequences. By utilizing direct hardware manipulation and event-driven polli
Emulates physical access tokens and proximity tags for security research and testing.
Redox is a POSIX-compliant, microkernel-based operating system written entirely in Rust. By utilizing a memory-safe language for the kernel and all system components, the project eliminates common vulnerabilities such as buffer overflows and use-after-free errors. Its architecture relies on a minimal kernel that manages only essential hardware and process isolation, delegating all other system services to unprivileged user-space processes. The system distinguishes itself through a modular design where hardware drivers and system services run as independent user-space daemons, allowing them to
Launches the operating system image within a virtualized environment to allow testing and interaction with the graphical user interface.
This project is a tutorial and framework for building a low-level, bare-metal operating system from scratch using the Rust language. It focuses on ARMv8 kernel development specifically for the Raspberry Pi 3, providing the resources necessary to implement a monolithic kernel that runs directly on hardware without an underlying operating system. The project distinguishes itself by providing a complete embedded cross-compilation suite within a containerized environment to ensure consistent builds. It includes a dedicated kernel deployer that uses a serial interface and chainloader to load and b
Enables testing of kernel functionality via system emulation before deploying to physical hardware.
Dolphin is a software environment that simulates GameCube and Wii console hardware, allowing users to execute game discs and digital software on modern computing platforms. It functions by translating original console processor instructions into native host machine code at runtime and intercepting low-level graphics commands to render them through modern graphics APIs. The project distinguishes itself through a comprehensive netplay engine that enables online multiplayer for local games by synchronizing game states and input timing across remote instances. This system enforces deterministic e
Simulates original console hardware environments to execute game discs and digital software on modern platforms.
This project is a bare-metal operating system developed for ARM64 architecture. It serves as a low-level implementation of kernel engineering, focusing on the fundamental construction of an OS from the hardware level up. The system is distinguished by its comprehensive approach to ARM64 processor control, featuring a red-black tree task scheduler and a hierarchical page table system for virtual memory management. It implements a sophisticated privilege model that handles transitions between kernel and user modes, ensuring process isolation through address space splitting and exception level m
Simulates the boot process and hardware interactions to execute the kernel within a virtual machine.
This project is a cross-platform, open-source emulator designed to execute handheld gaming software on modern desktop and mobile hardware. By recreating the original console environment and system libraries, it allows users to run game files without requiring original firmware. The software achieves high-performance execution through a combination of dynamic recompilation and just-in-time instruction translation, which map console-specific instructions to native host machine code. The emulator distinguishes itself by providing advanced visual and connectivity enhancements that extend beyond t
Replaces low-level hardware components with software implementations of system libraries and kernels to improve compatibility and execution speed.
QEMU is a cross-platform system emulator and hardware virtualization platform that enables the execution of multiple isolated operating systems on a single host machine. It functions as a processor architecture emulator, translating machine instructions between different hardware platforms to allow software designed for one architecture to run on another. The project distinguishes itself through a modular target architecture that separates core emulation logic from specific hardware definitions, supporting a wide range of processor and peripheral configurations. It utilizes dynamic binary tra
Provides full system emulation and user-mode emulation for various processor architectures and peripheral devices.
F Prime ist ein komponentenbasiertes Framework für die Entwicklung und Bereitstellung von Embedded- und Raumfahrtsoftware. Es bietet eine modulare Architektur, die Softwarelogik von Kommunikationsschnittstellen entkoppelt und es Entwicklern ermöglicht, Systemstrukturen über eine domänenspezifische Modellierungssprache zu definieren. Dieser modellbasierte Ansatz ermöglicht eine automatisierte Codegenerierung, die Konsistenz über komplexe Systemtopologien hinweg gewährleistet und gleichzeitig strikte Schnittstellenverträge zwischen Softwaremodulen aufrechterhält. Das Framework zeichnet sich durch sein integriertes Build-System und eine Suite für Bodendatenoperationen aus. Es automatisiert den gesamten Lebenszyklus von Embedded-Software, von der Cross-Kompilierung und dem Abhängigkeitsmanagement bis hin zur Generierung von Telemetrie- und Befehlsschnittstellen. Durch die Bereitstellung einer einheitlichen Umgebung für Onboard-Flugsoftware und bodengestützte Überwachung erleichtert es die nahtlose Integration, das Testen sowie die Steuerung und Überwachung verteilter Embedded-Systeme über verschiedene Hardwareplattformen hinweg. Über die Kernarchitektur hinaus enthält das Projekt umfassende Werkzeuge für die Systembeobachtbarkeit, einschließlich Echtzeit-Telemetrie-Visualisierung, Ereignisprotokollierung und diagnostischer Tracing-Funktionen. Es unterstützt eine breite Palette von Bereitstellungsszenarien, von Bare-Metal-Umgebungen bis hin zu Echtzeitbetriebssystemen, und bietet Mechanismen für Speicherverwaltung, zustandsgesteuerte Verhaltensmodellierung und asynchrone Aufgabenausführung. Das Projekt wird als C++-Repository mit umfangreicher Dokumentation und Build-System-Unterstützung für die plattformübergreifende Entwicklung gepflegt.
Provides an abstraction layer that mimics threads and message queues to support components requiring OS features in resource-constrained environments.
xv6-riscv is a simplified Unix-like teaching operating system designed for the study of kernel design and hardware interaction. It provides a low-level RISC-V kernel implementation that serves as a bootable system image for execution and debugging within a virtual machine or emulator. The project focuses on educational instruction regarding the RISC-V architecture. It enables the study of operating system concepts through a minimal kernel that implements process management and memory handling. The system covers core kernel operations including multiprocessor resource management and the imple
Provides a target for system emulators to analyze the interaction between RISC-V hardware and the kernel.
Xtreme-Firmware is a custom operating system for the Flipper Zero designed to expand hardware capabilities and remove software restrictions. It functions as a multi-protocol signal emulator for capturing and replaying RFID, NFC, Sub-GHz, and Infrared signals to test hardware security. The project features a specialized USB HID attack framework for sending keystroke payloads and spoofing device identifiers over USB and Bluetooth. It also includes a WiFi penetration testing suite for scanning, sniffing, and sending deauthentication frames using a wireless development board. Broad capabilities
Provides the ability to emulate physical contact keys and hardware identifiers to mimic original iButton hardware.
xv6 is a Unix-like educational operating system designed for teaching kernel concepts. It is implemented as an instructional kernel for x86 and RISC-V architectures, featuring a virtual memory manager and support for symmetric multiprocessing. The system is designed to demonstrate core OS principles through a simplified re-implementation of Unix Version 6. It provides a controlled environment for studying system calls, trap handling, and process lifecycles. Its capability surface covers process management, including scheduling and context switching, and memory management via page tables for
Bootstraps the compiled system image within a virtual machine emulator for testing and execution.
macintosh.js is an Electron-based system emulator designed to run legacy operating systems and vintage software within a modern desktop application. It functions as a virtual machine that replicates the hardware and software environment of a Macintosh Quadra to execute System 8. The project includes a UDP network bridge and virtual Ethernet integration, which routes network traffic to specific ports to enable communication between multiple emulated instances on a local network. The emulator supports virtual disk management and disk-image mounting to transfer files between the host machine an
Replicates a legacy Macintosh Quadra's physical components to launch and interact with operating system images.
AFL++ is a coverage-guided fuzzing framework that discovers crashes and hangs in software by mutating inputs while tracking which code paths are exercised. It functions as both a fuzzing engine and a campaign manager, supporting targets with or without source code through compile-time instrumentation, dynamic binary instrumentation, and emulation. The framework includes tools for crash triage and analysis, test case minimization, and campaign deployment across local or distributed environments. The framework distinguishes itself through its breadth of instrumentation backends, allowing users
Emulates entire x86_64 systems using KVM and QEMU with snapshot support for binary-only fuzzing in a controlled environment.
Bruce ist eine offensive Sicherheits-Firmware für ESP32-Hardware, die für Netzwerkangriffe, Funkanalysen und hardwarebasiertes Identitäts-Spoofing konzipiert ist. Sie bietet ein spezialisiertes Toolkit für die Durchführung von Red-Team-Operationen, einschließlich eines WiFi-Penetration-Testing-Tools, eines Multi-Protokoll-Funk-Toolkits und eines Systems zur Emulation von USB-Tastaturen und -Mäusen zur Payload-Injektion. Die Firmware zeichnet sich durch ein breites Spektrum an Signalmanipulationsfunktionen aus, die das Klonen und Schreiben von RFID-Tags sowie das Senden störender Pairing-Anfragen an Bluetooth-Geräte ermöglichen. Sie enthält zudem ein Multi-Protokoll-Funksystem, das in der Lage ist, Signale über Sub-GHz-, FM- und Infrarotfrequenzen zu analysieren, zu stören und zu übertragen. Das Projekt deckt ein breites Feld an Sicherheitstest-Funktionen ab, einschließlich Wireless-Network-Attack-Suiten für Deauthentication und Beacon-Spamming sowie die Bereitstellung von Captive Portals für die Verkehrsinterzeption. Zudem integriert es USB-HID-Emulation für automatisierte Tastenanschläge und Mauseingaben, GPS-Standortverfolgung und eine webbasierte Remote-Administrationsschnittstelle für die Geräteverwaltung. Das System enthält einen eingebetteten JavaScript-Interpreter zur Ausführung benutzerdefinierter Automatisierungsskripte und nutzt ein Flash-freundliches Dateisystem zur Verwaltung von Dateien und Skripten auf internem Flash-Speicher und externen SD-Karten.
Executes automated keystroke and mouse payloads on target computers via USB keyboard and mouse emulation.
Android-PIN-Bruteforce ist ein hardwarebasiertes Automatisierungstool, das zum Entsperren von Android-Geräte-Sperrbildschirmen durch Simulation numerischer PIN-Eingaben entwickelt wurde. Es fungiert als USB-HID-Eingabeemulator, der eine physische Tastatur nachahmt, um Tastatureingaben an ein Zielgerät zu senden, ohne Root-Zugriff oder ADB zu erfordern. Das Dienstprogramm wurde speziell für den Betrieb auf NetHunter-fähigen Geräten zur physischen Sicherheitsüberprüfung und zum Entsperren von Geräten entwickelt. Das Tool verwaltet System-Lockouts durch die Implementierung progressiver Abkühlphasen und konfigurierbarer Verzögerungen zwischen Eingabechargen. Es nutzt eine konfigurationsgesteuerte Hardware-Zuordnung, um Tastenfolgen und Timing-Profile für verschiedene Gerätehersteller und Sperrbildschirm-Implementierungen anzupassen. Das System unterstützt lineare numerische Erschöpfung und musterbasierte Sequenzgenerierung unter Verwendung regulärer Ausdrucksmasken, um auf spezifische PIN-Bereiche abzuzielen. Es enthält eine Verbindungsüberwachung, um den Gerätestatus zu erkennen und automatisch Wiederholungsversuche auszulösen, falls ein Gerät getrennt oder neu gestartet wird.
Mimics a physical keyboard to send keystrokes to a target device without requiring root or ADB.
Asterinas is a memory-safe operating system kernel designed to prevent data races and memory corruption. It functions as a Linux-ABI compatible kernel, enabling the execution of existing Linux binaries and container workloads while providing a declarative operating system distribution model. The project distinguishes itself by acting as a virtual machine container host and a confidential computing guest OS, allowing it to run within hardware-isolated Trusted Execution Environments such as Intel TDX. It implements a minimal trusted computing base by isolating unsafe low-level operations and se
Supports running the kernel and operating systems using full system emulation and binary translation.
Dieses Projekt bietet eine Linux-Kernel-Entwicklungsumgebung und eine System-Emulations-Suite für das Erstellen und Debuggen von Kernel-Modulen und Bare-Metal-Assembly über mehrere Hardware-Architekturen hinweg. Es fungiert als umfassende Sandbox und Framework für Low-Level-Systementwicklung und nutzt QEMU, um Hardware-Umgebungen ohne physische Geräte zu simulieren. Die Umgebung integriert Cross-Compilation-Toolchains unter Verwendung von Buildroot und crosstool-NG, um x86_64-, ARMv7- und ARMv8-Plattformen von einem einzigen Host aus anzusteuern. Sie bietet ein spezialisiertes Kernel-Debugging-Framework, das GDB und KGDB für die schrittweise Ausführung und Zustandsinspektion von Kernel- und Userland-Prozessen nutzt. Zu den breiten Funktionen gehören automatisierte Regressionstests zur Isolierung von Boot- und Funktionsfehlern durch Versionskontroll-Bisection, Hardware-Abstraktion für das Management von CPU-Energiezuständen und Systemregistern sowie Low-Level-Testprimitive für Speicherzustandsintegrität und Assembly-Analyse. Das System enthält zudem Utilities für Performance-Benchmarking von Befehlen, Output-Logging und containerisiertes Workspace-Bootstrapping.
Provides a full system emulation suite using QEMU and gem5 to execute kernel modules and baremetal assembly.